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        <title>Peak of Serenity Blog</title>
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        <description>Peak of Serenity Blog</description>
        <lastBuildDate>Mon, 10 Aug 2026 22:39:00 GMT</lastBuildDate>
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            <title><![CDATA[Windwalker Monk 12.1 Survival Guide]]></title>
            <link>https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/</link>
            <guid>https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/</guid>
            <pubDate>Mon, 10 Aug 2026 22:39:00 GMT</pubDate>
            <description><![CDATA[As always, information on this page may change over the first days and weeks of the new patch as new things are discovered or tested. Class Changes Most of…]]></description>
            <content:encoded><![CDATA[<p><strong>As always, information on this page may change over the first days and weeks of the new patch as new things are discovered or tested.</strong></p>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="class-changes">Class Changes<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#class-changes" class="hash-link" aria-label="Direct link to Class Changes" title="Direct link to Class Changes" translate="no">​</a></h2>
<p>Most of these don't actually have much of an effect on how you play.</p>
<ul>
<li class="">Melee auto-attack damage increased by 30%.</li>
<li class=""><a href="https://www.wowhead.com/spell=1272696/zenith-stomp" target="_blank" rel="noopener noreferrer" class="">Zenith Stomp</a> damage reduced by 30%.</li>
<li class=""><a href="https://www.wowhead.com/spell=1272678/weapon-of-wind" target="_blank" rel="noopener noreferrer" class="">Weapon of Wind</a> now increases damage during <a href="https://www.wowhead.com/spell=1249625/zenith" target="_blank" rel="noopener noreferrer" class="">Zenith</a> by 5% (down from 10%).</li>
<li class=""><a href="https://www.wowhead.com/spell=1261703/tigereye-brew" target="_blank" rel="noopener noreferrer" class="">Tigereye Brew</a> increases Critical Strike damage by 5%/10% (down from 10%/20%).</li>
<li class=""><a href="https://www.wowhead.com/spell=443028/celestial-conduit" target="_blank" rel="noopener noreferrer" class="">Celestial Conduit</a> damage reduced by 25%.</li>
<li class=""><a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> damage increased by 50%.</li>
<li class=""><a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> damage increased by 200%.</li>
<li class=""><a href="https://www.wowhead.com/spell=451823/dual-threat" target="_blank" rel="noopener noreferrer" class="">Dual Threat</a> damage increased by 30%.</li>
<li class=""><a href="https://www.wowhead.com/spell=121817/combat-wisdom" target="_blank" rel="noopener noreferrer" class="">Combat Wisdom</a> increases Stamina by 5%.</li>
<li class=""><a href="https://www.wowhead.com/spell=388664/calming-presence" target="_blank" rel="noopener noreferrer" class="">Calming Presence</a> increased from 3% damage reduction to 7% damage reduction.</li>
<li class=""><a href="https://www.wowhead.com/spell=101546/spinning-crane-kick" target="_blank" rel="noopener noreferrer" class="">Spinning Crane Kick</a> buffed by 38%.<!-- -->
<ul>
<li class=""><strong>But also maybe nerfed by 12? When we know WTF happened, I'll update this and there will probably be something in #wind-announce.</strong></li>
</ul>
</li>
<li class=""><a href="https://www.wowhead.com/spell=152175/whirling-dragon-punch" target="_blank" rel="noopener noreferrer" class="">Whirling Dragon Punch</a> buffed by 30%.</li>
<li class=""><a href="https://www.wowhead.com/spell=392979/jade-ignition" target="_blank" rel="noopener noreferrer" class="">Jade Ignition</a> buffed by 95%.</li>
<li class=""><a href="https://www.wowhead.com/spell=442743/temple-training" target="_blank" rel="noopener noreferrer" class="">Temple Training</a> increases the damage of <a href="https://www.wowhead.com/spell=113656/fists-of-fury" target="_blank" rel="noopener noreferrer" class="">Fists of Fury</a> and <a href="https://www.wowhead.com/spell=101546/spinning-crane-kick" target="_blank" rel="noopener noreferrer" class="">Spinning Crane Kick</a> by 30% (up from 10%).</li>
<li class=""><a href="https://www.wowhead.com/spell=116670/vivify" target="_blank" rel="noopener noreferrer" class="">Vivify</a> healing increased by 25%. (To adjust for 25% increase in health and damage)</li>
<li class=""><a href="https://www.wowhead.com/spell=1266719/silent-sanctuary" target="_blank" rel="noopener noreferrer" class="">Silent Sanctuary</a> healing increased by 25%. (To adjust for 25% increase in health and damage)</li>
<li class=""><a href="https://www.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a> healing increased by 25%. (To adjust for 25% increase in health and damage)</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="what-to-do">What To Do<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#what-to-do" class="hash-link" aria-label="Direct link to What To Do" title="Direct link to What To Do" translate="no">​</a></h2>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="tier">Tier<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#tier" class="hash-link" aria-label="Direct link to Tier" title="Direct link to Tier" translate="no">​</a></h4>
<p>The Season 2 tier set is VERY strong, and the Season 1 tier set was very weak. So you'll likely be swapping ASAP and may even drop your Season 1 tier for higher item level pieces. Because of the new way that the Catalyst works, just make sure you have at least 4 tier pieces.</p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="talents">Talents<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#talents" class="hash-link" aria-label="Direct link to Talents" title="Direct link to Talents" translate="no">​</a></h4>
<p>Some talent changes, nothing revolutionary.</p>
<p>The biggest change is that Conduit of the Celestials is a very viable and can be "technically" stronger than Shado-Pan in all content. HOWEVER, it is significantly more complex and you should only play it in competitive content if you are POSITIVE that you're better at Conduit than you are at Shado-Pan. If you play Conduit worse than Shado-Pan, you're better off playing Shado-Pan. The top rankings will be full of Conduit, but anyone who is not pushing for those top rankings should probably be playing Shado-Pan.</p>
<p>Here's a flowchart:</p>
<p><img decoding="async" loading="lazy" src="https://www.peakofserenity.com/assets/images/Midnight-S2-Hero-Talents-1-de933581f9a7485091b9c700881c4045.png" width="2008" height="1946" class="img_ev3q"></p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="rotationpriority">Rotation/Priority<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#rotationpriority" class="hash-link" aria-label="Direct link to Rotation/Priority" title="Direct link to Rotation/Priority" translate="no">​</a></h4>
<p>There isn't much changing currently to the rotation other than that you will want to use <a href="https://www.wowhead.com/spell=101546/spinning-crane-kick" target="_blank" rel="noopener noreferrer" class="">Spinning Crane Kick</a> with Season 2 4-piece bonus, <a href="https://www.wowhead.com/spell=1296624/unbroken-rhythm" target="_blank" rel="noopener noreferrer" class="">Unbroken Rhythm</a> after casting <a href="https://www.wowhead.com/spell=113656/fists-of-fury" target="_blank" rel="noopener noreferrer" class="">Fists of Fury</a> in both single target and AOE.</p>
<p><strong>There will ABSOLUTELY be updates and improvements to the priorities, especially Conduit as the days and weeks go on, so check frequently.</strong></p>
<p>Right now there are some changes that depend on what is going on with the <a href="https://www.wowhead.com/spell=101546/spinning-crane-kick" target="_blank" rel="noopener noreferrer" class="">Spinning Crane Kick</a> buff/nerf, so the guides will be updated if anything changes and as people better explain to me why the guides are wrong.</p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="bonus-rolls">Bonus Rolls<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#bonus-rolls" class="hash-link" aria-label="Direct link to Bonus Rolls" title="Direct link to Bonus Rolls" translate="no">​</a></h4>
<p>This season bonus rolls are more prevalent, which makes the Great Vault VERY WEIRD. Here are two flowcharts:</p>
<p><img decoding="async" loading="lazy" src="https://www.peakofserenity.com/assets/images/Midnight-S2-Bonus-Rolls-db312b2e398a61028609d77729ac8f9d.png" width="1071" height="1357" class="img_ev3q"></p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="great-vault">Great Vault<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#great-vault" class="hash-link" aria-label="Direct link to Great Vault" title="Direct link to Great Vault" translate="no">​</a></h4>
<p><img decoding="async" loading="lazy" src="https://www.peakofserenity.com/assets/images/Midnight-S2-Great-Vault-c33b4948845985b743beb9fdd5cc1802.png" width="2053" height="1521" class="img_ev3q"></p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="stats">Stats<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#stats" class="hash-link" aria-label="Direct link to Stats" title="Direct link to Stats" translate="no">​</a></h4>
<p>No change: <strong>Agility &gt; Haste = Critical Strike = Mastery &gt;&gt;&gt; Versatility</strong></p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="2h-vs-1h">2H vs 1H<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#2h-vs-1h" class="hash-link" aria-label="Direct link to 2H vs 1H" title="Direct link to 2H vs 1H" translate="no">​</a></h4>
<p><strong>2-handed weapons are best, get the one from Ula'tek; <a href="https://www.wowhead.com/item=268215/abyssal-broodfiends-bardiche" target="_blank" rel="noopener noreferrer" class="">Abyssal Broodfiend's Bardiche</a></strong></p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="embellishments">Embellishments<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#embellishments" class="hash-link" aria-label="Direct link to Embellishments" title="Direct link to Embellishments" translate="no">​</a></h4>
<p><a href="https://www.wowhead.com/item=240167/arcanoweave-lining" target="_blank" rel="noopener noreferrer" class="">Arcanoweave Lining</a> on Bracers and either Boots if you will eventually kill Mythic Coiled Altar, or Cloak if you will not.</p>
<p><img decoding="async" loading="lazy" src="https://www.peakofserenity.com/assets/images/Midnight-S2-Crafting-1024x728-f1db371adf48286b0967dba51547b8d8.png" width="1024" height="728" class="img_ev3q"></p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="trinkets">Trinkets<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#trinkets" class="hash-link" aria-label="Direct link to Trinkets" title="Direct link to Trinkets" translate="no">​</a></h4>
<p>Ideally you want <a href="https://www.wowhead.com/item=270175/voracious-heart-of-ulatek" target="_blank" rel="noopener noreferrer" class="">Voracious Heart of Ula'tek</a> and <a href="https://www.wowhead.com/item=270173/zuljins-guillotine-technique" target="_blank" rel="noopener noreferrer" class="">Zul'jin's Guillotine Technique</a>. As always, <strong>sim your options</strong> to see what’s best for you in particular.</p>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="consumables">Consumables<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#consumables" class="hash-link" aria-label="Direct link to Consumables" title="Direct link to Consumables" translate="no">​</a></h4>
<ul>
<li class="">New Health Potion: <a href="https://www.wowhead.com/item=271883/concentrated-silvermoon-health-potion" target="_blank" rel="noopener noreferrer" class="">Concentrated Silvermoon Health Potion</a></li>
</ul>
<h4 class="anchor anchorTargetStickyNavbar_Vzrq" id="macros">Macros<a href="https://www.peakofserenity.com/2026/08/10/windwalker-monk-12-1-survival-guide/#macros" class="hash-link" aria-label="Direct link to Macros" title="Direct link to Macros" translate="no">​</a></h4>
<p>Since <a href="https://www.wowhead.com/spell=443028/celestial-conduit" target="_blank" rel="noopener noreferrer" class="">Celestial Conduit</a> is a relatively weak ability by itself, you will want to cancel this with your next ability. This means that you can alter the macros so that they will interrupt <a href="https://www.wowhead.com/spell=443028/celestial-conduit" target="_blank" rel="noopener noreferrer" class="">Celestial Conduit</a> but not <a href="https://www.wowhead.com/spell=113656/fists-of-fury" target="_blank" rel="noopener noreferrer" class="">Fists of Fury</a>, I'll update this and the main guide when someone tells me how to do this.</p>
<p><strong>As always, information on this page may change over the first days and weeks of the new patch as new things are discovered or tested.</strong></p>]]></content:encoded>
            <category>Windwalker</category>
            <category>12.1</category>
        </item>
        <item>
            <title><![CDATA[What Stats Should I Use? (A Zen Meditation)]]></title>
            <link>https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/</link>
            <guid>https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/</guid>
            <pubDate>Wed, 18 Oct 2023 17:05:02 GMT</pubDate>
            <description><![CDATA[For a very long time, Crit/Vers has been the de facto stat combination for Brewmasters in virtually all content. Mastery has always been a staple for…]]></description>
            <content:encoded><![CDATA[<p>For a <em>very</em> long time, Crit/Vers has been the <em>de facto</em> stat combination for Brewmasters in virtually all content. Mastery has always been a staple for defensive use in Mythic+, but has never overtaken Crit/Vers for damage.</p>
<p>Until now. Sort of. In some cases. <em>Ugh.</em></p>
<p>The reality is that things are complicated. Sometimes Crit/Vers is still best! Sometimes Mastery will overtake Vers and Crit/Mastery will be best. With the tuning changes from Patch 10.1.5 now settled and some quirks of itemization next tier, now seems like a good time to explain <em>why</em> this shift can occur (and why it may have already occurred for you!)</p>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="a-detailed-breakdown-of-brewmaster-stats">A Detailed Breakdown of Brewmaster Stats<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#a-detailed-breakdown-of-brewmaster-stats" class="hash-link" aria-label="Direct link to A Detailed Breakdown of Brewmaster Stats" title="Direct link to A Detailed Breakdown of Brewmaster Stats" translate="no">​</a></h2>
<p>To kick things off, let’s review what different stats <em>actually do</em> for Brewmaster. It might seem obvious, but there are a lot of quirks that play a major role in explaining <em>why</em> we get these results.</p>
<p>Broadly, there are two different things that you might care about as a Brewmaster: the <strong>offensive</strong> value provided by a stat, and the <strong>defensive</strong> value. These are fundamentally incomparable---there is no magic formula that will tell you the perfect balance of the two. It depends on what content you’re doing, how comfortable you are on the spec, and how good you are as a player.</p>
<p>But, the magic of WoW is that <em>the choice is yours</em>. You can work things out yourself, experiment, and decide for yourself whether to take our recommendations or do something else entirely. Your choices might not be “optimal” according to the priorities that we have (and they also might not be optimal for your priorities---optimality is hard!) but experimentation is an essential part of growing as a player.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="offensive-stat-reference">Offensive Stat Reference<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#offensive-stat-reference" class="hash-link" aria-label="Direct link to Offensive Stat Reference" title="Direct link to Offensive Stat Reference" translate="no">​</a></h3>
<p>As a reminder, this reference <em>only</em> covers the offensive benefits. See [below](#Offensive Stat Reference) for defensive benefits.</p>
<table><thead><tr><th>Stat</th><th>Pros</th><th>Cons</th></tr></thead><tbody><tr><td>Critical Strike</td><td><ul><li>Good Scaling (94% <a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#How_Stats_Scale_aka_What_is_%E2%80%9CConversion_Rate%E2%80%9D">Conversion Rate</a>)</li><li>Applies to Monk damage sources</li><li>Applies to gear &amp; item damage sources</li></ul></td><td><ul><li>Random, which is sometimes very problematic (see: <a href="https://www.wowhead.com/item=203963/beacon-to-the-beyond">Beacon</a> Crit RNG)</li></ul></td></tr><tr><td>Mastery</td><td><ul><li>Good Scaling (94% <a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#How_Stats_Scale_aka_What_is_%E2%80%9CConversion_Rate%E2%80%9D">Conversion Rate</a>)</li><li>Applies to Monk ability damage sources, and gear &amp; item sources that copy Monk ability damage via <a href="https://www.wowhead.com/spell=117906/mastery-elusive-brawler">Mastery: Elusive Brawler</a>'s Attack Power increase</li><li>Constant benefit: all damage is increased, period. No RNG</li></ul></td><td><ul><li>Does <strong>not</strong> apply to most gear &amp; item damage sources (damage replication effects are historically rare, though notably our tier set in Amirdrassil is such an effect!)</li></ul></td></tr><tr><td>Versatility</td><td><ul><li>Applies to Monk damage sources</li><li>Applies to gear &amp; item damage sources</li><li>Constant benefit: all damage is increased, period. No RNG</li></ul></td><td><ul><li>OK Scaling (83% <a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#How_Stats_Scale_aka_What_is_%E2%80%9CConversion_Rate%E2%80%9D">Conversion Rate</a>)</li></ul></td></tr><tr><td>Haste</td><td><ul><li>Best Scaling (100% <a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#How_Stats_Scale_aka_What_is_%E2%80%9CConversion_Rate%E2%80%9D">Conversion Rate</a>)</li><li>Applies to <i>almost</i> all damage-over-time effects</li><li>Increases the proc rate of some gear &amp; item damage sources</li><li>Reduces cooldowns of some relevant damage spells</li><li>Increases Energy regeneration</li></ul></td><td><ul><li>Does not increase the damage of many of our core spells</li><li>Due to the number of spells available and our fixed GCD, we typically cannot use the CDR effect offensively</li><li>Due to the number of free spells, we typically cannot use the extra Energy regen</li></ul></td></tr></tbody></table>
<p>There are two primary questions to answer when figuring out what stats are going to give the best damage for a situation:</p>
<ol>
<li class="">How much of your damage comes from gear &amp; item sources?</li>
<li class="">Which Monk spells make up the majority of your damage?</li>
</ol>
<p><strong>Question #1</strong> helps define the value of Crit &amp; Vers relative to Mastery. If you have a large percentage of damage coming from gear &amp; item sources, then Versatility can overcome its worse scaling to become one of your best stats.</p>
<p>Historically, a very large percentage of our damage has come from external sources, with <a href="https://www.warcraftlogs.com/reports/vLbQhXVmTMK9AwdW#fight=5&amp;type=damage-done&amp;source=37" target="_blank" rel="noopener noreferrer" class="">over 40%</a> coming from gear &amp; items in patch 10.0 (and <a href="https://www.warcraftlogs.com/reports/mZApMcG4Ygqr29z6#fight=1&amp;type=damage-done&amp;source=14" target="_blank" rel="noopener noreferrer" class="">nearly 60%</a> (<a href="https://www.peakofserenity.com/assets/files/Capture-316ff07f5376da95dfd8be2755228649.png/" target="_blank" class="">screenshot</a>) in the bad old days of BfA). Patch 10.1.5 saw <a href="https://worldofwarcraft.blizzard.com/en-us/news/23968772/updated-july-11-dragonflight-fractures-in-time-content-update-notes-now-live#item10" target="_blank" rel="noopener noreferrer" class="">dramatic changes</a> that nerfed damage from gear &amp; items (especially the <a href="https://www.wowhead.com/item=203460/onyx-annulet" target="_blank" rel="noopener noreferrer" class="">Onyx Annulet</a>) and significantly buffed damage from Monk sources. While this prevented a return to BfA ratios between sources, we still have <a href="https://www.warcraftlogs.com/reports/wQ3F74RqbrVJB9TC#fight=1&amp;type=damage-done&amp;source=6" target="_blank" rel="noopener noreferrer" class="">around 30%</a> from gear &amp; items with our best-in-slot damage setup.</p>
<p>Most of that power comes from trinkets and weapons: if you remove the 2 trinkets and swap the weapon for crafted items, only around 9% of damage comes from gear &amp; items. We’ll talk in more detail about this in a moment---but you probably have some ideas about what that means for our stat priority.</p>
<p><strong>Question #2</strong> is primarily about <em>haste</em>: do the spells you’re using scale with haste or not? Right now, the general answer is <em>no</em>. In single-target settings, you are primarily gated by the <strong>unhasted</strong> 4s cooldown of <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> (BoK). It is a damage loss to push <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> more often than 1 time per <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">BoK</a>, and you are forced to ignore the cooldown reductions on <a href="https://www.wowhead.com/spell=121253/keg-smash" target="_blank" rel="noopener noreferrer" class="">Keg Smash</a> and <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> in order to keep pressing <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">BoK</a>.</p>
<p>In AoE, things are slightly more complicated since you can <em>in theory</em> get limited by energy when using <a href="https://www.wowhead.com/spell=101546/spinning-crane-kick" target="_blank" rel="noopener noreferrer" class="">Spinning Crane Kick</a> (SCK) in large pulls. However: if you are able to pull so large that <a href="https://www.wowhead.com/spell=101546/spinning-crane-kick" target="_blank" rel="noopener noreferrer" class="">SCK</a> becomes better than other spells like <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">BoK</a>, <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a>, and <a href="https://www.wowhead.com/spell=121253/keg-smash" target="_blank" rel="noopener noreferrer" class="">Keg Smash</a> then you are much more likely to get gated by <em>defensive power</em> allowing you to facetank the pull longer than you are by energy.</p>
<p>Lastly, our damage-over-time sources are mostly anemic at this time---which means that the one damage source that haste <em>directly</em> scales accounts for a very low percentage of our overall breakdown in pretty much any setting.</p>
<p>All of that said: it is a useful question to keep in mind for the possible future where Haste becomes a good stat for Brewmaster (but we’re likely to need pretty major spec changes for that to occur!)</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="defensive-stat-reference">Defensive Stat Reference<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#defensive-stat-reference" class="hash-link" aria-label="Direct link to Defensive Stat Reference" title="Direct link to Defensive Stat Reference" translate="no">​</a></h3>
<table><thead><tr><th>Stat</th><th>Pros</th><th>Cons</th></tr></thead><tbody><tr><td>Critical Strike</td><td><ul><li>Functions as a “virtual damage reduction” by amplifying all incoming healing. (see <a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#Queueing_Theory_%E2%80%9CVirtual_Damage_Reduction%E2%80%9D">here</a> for an explanation)</li><li>Helpful against all types of damage</li><li>Scales very well off of self-healing (capable of &gt;165% efficiency!—see <a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#Defensive_Power_Efficiency_Reference">note</a>) and reasonably well off of external healing (75% efficiency) via <a href="https://www.wowhead.com/spell=216519/celestial-fortune">Celestial Fortune</a></li></ul></td><td><ul><li>“Virtual damage reduction” is not real damage reduction. It is possible to die before Crit helps you.</li><li>Heavily tied to your incoming healing. Once healing can’t keep up, things get bad fast.</li><li>Actual value can vary due to overhealing.</li></ul></td></tr><tr><td>Mastery</td><td><ul><li>Scales off of incoming <i>dodgeable</i> damage (&gt;94% efficiency in raid, &gt;47% efficiency in M+) via <a href="https://www.wowhead.com/spell=117906/mastery-elusive-brawler">Mastery: Elusive Brawler</a></li><li>Increases <i>most</i> of our self-healing at a reasonable rate (94% efficiency on self heals)</li><li>In a single-target setting, it is possible to get significantly more than the expected value from Mastery by intentionally stacking it before mechanics (known as “force-dodging” mechanics)</li></ul></td><td><ul><li>The main source of defensive scaling is dodgeable damage. Can’t dodge it? Bad times.</li><li>While the stacking buff keeps Mastery from being too random, it is still vulnerable to RNG---more so than Crit.</li></ul></td></tr><tr><td>Versatility</td><td><ul><li>Actual damage reduction! The most reliable secondary defensively.</li><li>Helpful against all types of damage</li><li>OK scaling off of self healing (83% efficiency)</li><li>Scales off of incoming damage, though at a poor rate (42% efficiency)</li></ul></td><td><ul><li>The conversion rate on the DR effect is low (42% efficiency).</li></ul></td></tr><tr><td>Haste</td><td><ul><li>Decreases the cooldown of <a href="https://www.wowhead.com/spell=119582/purifying-brew">Purifying Brew</a></li><li>(In theory) allows better brew generation by increased energy for <a href="https://www.wowhead.com/spell=100780/tiger-palm">Tiger Palm</a> &amp; <a href="https://www.wowhead.com/spell=121253/keg-smash">Keg Smash</a>.</li><li>(In theory) allows better brew generation by reducing the cooldown of <a href="https://www.wowhead.com/spell=121253/keg-smash">Keg Smash</a></li></ul></td><td><ul><li>Each <a href="https://www.wowhead.com/spell=119582/purifying-brew">Purify</a> within a short timeframe reduces the value of future Purifies. The first <a href="https://www.wowhead.com/spell=119582/purifying-brew">Purify</a> is amazing, the second is good, but the 3rd? 4th? 5th? Not so much.
This hurts the value of the <a href="https://www.wowhead.com/spell=119582/purifying-brew">Purifying Brew</a> CDR.</li><li>Does very little to increase brew gen via energy in practice.</li></ul></td></tr></tbody></table>
<p><em><strong>Note:</strong> <a href="https://www.wowhead.com/spell=124502/gift-of-the-ox" target="_blank" rel="noopener noreferrer" class="">Gift of the Ox</a> is not explicitly included anywhere above: it counts as "self healing", but technically adds damage-taken scaling (1 orb per 100% of HP lost pre-Stagger and post-DRs) to the self-healing scaling of Vers, Crit, and Mastery.</em></p>
<p>Defensive analysis is where things get more complicated, and <em>fast</em>. Now we have multiple different efficiency conversions per stat---and most conversion rates are only a small piece of a larger puzzle!</p>
<p>This should also highlight how <em>situational</em> all of this valuation is. A heavily melee-centric dungeon like Freehold favors Mastery, while a raid encounter with very little dodgeable damage (like Forgotten Experiments) favors Crit and Vers.</p>
<p>Of course: we also cannot lose sight of the realities of tanking in pursuit of optimally efficient stats. Your stats do not matter if you get one-shot. Your stats do not matter if the model you used to “optimize” them is out of sync with the actual fight you’re in.</p>
<p>Overall, <strong>your secondary stat distribution is not your first line of defense,</strong> it is an <em>edge</em>—a slight advantage that supports good core gameplay and smart cooldown usage. World of Warcraft is not (presently) a game where it is possible to solve hard content with math and theory. While theory is useful for finding that edge, you <em>must not</em> neglect practice and self-improvement if you want to do hard content.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="how-stats-scale-aka-what-is-conversion-rate">How Stats Scale (aka <em>What is “Conversion Rate?”)</em><a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#how-stats-scale-aka-what-is-conversion-rate" class="hash-link" aria-label="Direct link to how-stats-scale-aka-what-is-conversion-rate" title="Direct link to how-stats-scale-aka-what-is-conversion-rate" translate="no">​</a></h3>
<p>Most other pieces of the math for this post have been consigned to the reference at the end, but this one is so important that it really needs to be discussed front-and-center. Let’s talk about Conversion Rates.</p>
<p>At its core, the <em>Conversion Rate</em> for a stat is the the <em>rate</em> at which you convert the points on gear to the <em>actual percentage</em> that you receive. WoW uses several layers of math for this that are all individually simple, but together they can be a bit complex. It will be easiest to start with an example. Let’s convert the Versatility from a crafted belt into the damage and damage reduction values.</p>
<p><strong>First:</strong> we need to know the <em>amount of stats</em> that you have on the item. This is determined by the <em>slot</em> of the item (chest, shoulders, gloves, etc) and the <em>ilvl</em>. Importantly: stats scale <strong>exponentially</strong> off of your ilvl---this is a major part of why “ilvl &gt; all” is such a common recommendation (compare a <a href="https://www.wowhead.com/item=193407/life-bound-belt?ilvl=424" target="_blank" rel="noopener noreferrer" class="">ilvl 424 belt</a> to a <a href="https://www.wowhead.com/item=193407/life-bound-belt?ilvl=447" target="_blank" rel="noopener noreferrer" class="">ilvl 447 belt</a>).</p>
<p><strong>Second:</strong> we need the <em>stat distribution</em>. Most items divide your secondaries into two different stats, ranging from 80/20 to 50/50 breakdowns. Crafted items are particularly easy: 50/50, every time. This gives us 332 Versatility rating.</p>
<p><strong>Third:</strong> we need the <em>exchange rate</em> for the stat. This determines how many points of rating are needed to get 1% of the stat. For Versatility at level 70, this is 205 rating per percent. 332 / 205 = 1.62% Versatility.</p>
<p><strong>Fourth:</strong> we need your <em>total rating</em> to apply the diminishing return penalties. The penalties are based on the total percentage gained <em>from rating</em>. For simplicity, we’re going to ignore this since you need over 30% <em>from rating</em> before the first (very minor) penalty kicks in. Since we're ignoring this phase, we are left with 1.62% Versatility from our crafted belt.</p>
<p>Now, what happens if we replace Versatility with Haste, or Mastery? The current exchange rates for each stat are:</p>
<ul>
<li class="">Versatility: 205 points / percent (belt: 1.62%)</li>
<li class="">Critical Strike: 180 points / percent (belt: 1.84%)</li>
<li class="">Mastery: 180 points / percent (belt: 1.84%)</li>
<li class="">Haste: 170 points / percent (belt: 1.95%)</li>
</ul>
<p>The <em>Conversion Rate</em> tells you how much actual stat percentage you gain from rating, relative to the <em>most efficient</em> option (which is currently Haste---these rates change every expansion!).</p>
<p>This means that if one item gives you 332 Versatility and another gives you 332 Haste, they are <em>not</em> going to give you equal amounts of Versatility % and Haste %!</p>
<p>Again: we have to keep in mind that our spec doesn’t make use of every stat equally well. You might gain the most Haste % from rating, but Brewmaster doesn’t gain nearly as much damage or defensive power from 1% of Haste as it currently does from 1% of Versatility or 1% of Mastery!</p>
<p>However, this underlying difference in the exchange rates is important for understanding <em>why</em> a stat that buffs everything (Versatility) can be worse than a stat that buffs only some things (Mastery). You gain a smaller amount of Versatility % from gear than you gain Mastery %, which means that in order for Versatility to be better than Mastery you actually need to gain <em>more value</em> from each Versatility % than each Mastery %---if that doesn’t happen, then Versatility is worse.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="a-wrench-in-the-works-stats-buff-each-other">A Wrench in the Works: Stats Buff Each Other<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#a-wrench-in-the-works-stats-buff-each-other" class="hash-link" aria-label="Direct link to A Wrench in the Works: Stats Buff Each Other" title="Direct link to A Wrench in the Works: Stats Buff Each Other" translate="no">​</a></h3>
<p>We have one more detour before we go back to waxing poetic about the age-old war between Mastery and Versatility (Crit likes to stay out of it and Haste died long ago). Everything above is correct---but it is incomplete. You see: stats buff each other. Having more of a stat makes all your other stats better! To see why, let’s talk a little about modeling.</p>
<p><em>World of Warcraft</em> is complicated. Yes, this is word 1378 of an article on the math---but even this is a simplification of the game! No amount of math is going to be able to accurately represent every detail of the game---every moment spent kiting, every broken mouseover macro, every bad-luck DC, every good-luck boss-bugs-out freebie. <em>World of Warcraft</em> is far too complicated to model exactly.</p>
<p>But models can still be useful! We can work within a simplified “small world” that represents the larger one and can help us learn important interactions---even if we have to take that knowledge with a grain of salt. We’re about to do exactly that.</p>
<p>How much damage does <a href="https://www.wowhead.com/spell=121253/keg-smash" target="_blank" rel="noopener noreferrer" class="">Keg Smash</a> do? We have a formula:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">Keg Smash Damage = 0.9 * (Agility + 6 * Weapon DPS)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Versatility %)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Mastery %)</span><br></div></code></pre></div></div>
<p>But this is just a single hit! What if it crits? On average, it works out to another multiplicative modifier (<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#Proof_Critical_Strike_as_a_Damage_Multiplier" class="">proof</a>):</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">Keg Smash Damage = 0.9 * (Agility + 6 * Weapon DPS)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Versatility %)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Mastery %)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Crit %)</span><br></div></code></pre></div></div>
<p>But this is still just a single hit! We have a whole fight! The total damage we get from <a href="https://www.wowhead.com/spell=121253/keg-smash" target="_blank" rel="noopener noreferrer" class="">Keg Smash</a> depends on <em>how many times</em> we cast it, right? Haste lets us cast it more by reducing the cooldown and increasing our energy. In our idealized “small world” model, this means that it is another multiplier:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">Keg Smash Damage = 0.9 * (Agility + 6 * Weapon DPS)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Versatility %)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Mastery %)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Crit %)</span><br></div><div class="token-line" style="color:#F8F8F2"><span class="token plain">                       * (1 + Haste %)</span><br></div></code></pre></div></div>
<p>Easy enough. Now, how do we maximize it? We know that Mastery is reasonably efficient, so let's put all of our points there. Let's say that we gain 70% Vers from our gear, have 10,000 Agility and 500 Weapon DPS. The text format is a bit of a pain, so let's switch to a block-based format. These numbers give us 11,700 damage as a baseline. After applying our modifiers, we get:</p>
<p>11,700</p>
<p>×</p>
<p>70% Vers</p>
<p>=</p>
<p>19,890</p>
<p>Great! What if we pick a more efficient stat? The conversion rate says that we’ll get about 80% Mastery, giving us:</p>
<p>11,700</p>
<p>×</p>
<p>80% Mastery</p>
<p>=</p>
<p>21,060</p>
<p>We get a bit more damage (shown in light blue), as expected from a more efficient stat.</p>
<p>What happens if we split our available secondaries between the two, 50/50? That would give us 40% Mastery and 35% Vers (roughly).</p>
<p>11,700</p>
<p>×</p>
<p>40% Mastery</p>
<p>35% Vers</p>
<p>=</p>
<p>22,113</p>
<p>It went up! We moved some rating from a more efficient stat to a less efficient stat—getting lower overall stat percentages in the process—and yet got <em>more damage!</em></p>
<p>What if we split up the Mastery with Crit without touching Vers? 20% Mastery, 20% Crit, and 35% Vers.</p>
<p>11,700</p>
<p>×</p>
<p>20% Mastery</p>
<p>20% Crit</p>
<p>35% Vers</p>
<p>=</p>
<p>22,745</p>
<p>It went up again! I’ll let you try it with a 4-way split on your own ;)</p>
<p>Mastery</p>
<p>Critical Strike</p>
<p>Versatility</p>
<p>Haste</p>
<p>11,700</p>
<p>×</p>
<p>20% Mastery</p>
<p>20% Crit</p>
<p>35% Vers</p>
<p>0% Haste</p>
<p>=</p>
<p>22,745</p>
<p>While this model is extremely basic, it illustrates an incredibly important fact: <strong>because stats multiply together, stacking a single stat is</strong> <em><strong>almost never</strong></em> <strong>worthwhile over a 2- or 3-way split.</strong></p>
<p>In the case of Brewmaster: this is also a large part of why we recommend equipping ilvl <em>first</em> and only caring about secondaries <em>second</em>. If you equip a random selection of items, you will on average end up with a 3-way or 4-way split between the secondaries! On top of that, higher ilvl items have <em>more</em> of all stats---and ilvl scales your stats exponentially.</p>
<p>While that gear is usually <em>actually</em> best-in-slot (in reality, the gap between stats---especially Haste---is a <em>wee bit</em> larger than in this “small world” model), this strategy works extremely well until you reach the point that your ilvl stops going up.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="when-the-ilvl-stops-deciding-between-secondaries-at-gear-cap">When the ilvl Stops: Deciding Between Secondaries at Gear Cap<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#when-the-ilvl-stops-deciding-between-secondaries-at-gear-cap" class="hash-link" aria-label="Direct link to When the ilvl Stops: Deciding Between Secondaries at Gear Cap" title="Direct link to When the ilvl Stops: Deciding Between Secondaries at Gear Cap" translate="no">​</a></h3>
<p>Once you’re at or close to the max ilvl, the loss of exponential gains from equipping highest ilvl makes it worthwhile to seriously think about the differences in secondary stats. To recap:</p>
<ul>
<li class=""><strong>Haste</strong> has the best conversion rate, but <em>by far</em> the worst value in practice for either defensive or offensive power.</li>
<li class=""><strong>Critical Strike</strong> has a good conversion rate, works on every damage source, and on every defensive element---but its defensive power scales off of <em>incoming healing</em> instead of <em>incoming damage</em>.</li>
<li class=""><strong>Mastery</strong> has a good conversion rate, but only works on damage from abilities. It has a <em>great</em> conversion into defensive power that scales off of incoming damage, but again: that only applies to <em>some</em> incoming damage.</li>
<li class=""><strong>Versatility</strong> has the worst conversion rate, but works on every damage source and---importantly---scales off of all incoming damage (even if the rate is <em>pretty bad</em>).</li>
</ul>
<p>While you no longer have to think about ilvl gains, you <em>do</em> also need to keep in mind that a 2- or 3-way split is generally the most effective overall---even if it means using a stat that is “less efficient”. Due to the way that items in WoW work (almost every item has rating for 2 different secondary stats), it is extremely common to focus on 2-way splits. Based on everything we now know, let’s work out where we’d <em>expect</em> each 2-way split to be best:</p>
<table><thead><tr><th></th><th>Offensive</th><th>Defensive</th></tr></thead><tbody><tr><td>Crit / Mastery</td><td>This is the “vanilla” combo. If most of our damage is coming from our abilities, then this is probably our best combo for damage. The only “more efficient” combo would involve Haste, but in practice Haste is still not good for us.</td><td>The strongest situation would have high amounts of dodgeable damage, combined with plentiful incoming healing. Something like Echo of Neltharion, where auto attacks are a huge source of tank damage, and you also have access to <a href="https://www.wowhead.com/spell=53563/beacon-of-light" target="_blank" rel="noopener noreferrer" class="">Beacon of Light</a> to provide a lot of incoming healing.</td></tr><tr><td>Crit / Vers</td><td>The old stand-by. If we have a lot of damage coming from items &amp; gear, then Versatility can overcome its poor scaling to become a powerhouse stat.</td><td>The strongest situation would involve lots of undodgeable damage (maybe including possible one-shots that Mastery can’t prevent), along with a lot of external healing.</td></tr><tr><td>Vers / Mastery</td><td>It is hard to justify this combo ever being better than Crit / Mastery, since <em>on average</em> Crit is just a more efficient version of Vers. However, Crit is still <em>random</em>---so if you value consistency <em>and</em> have an infrequent source of damage like <a href="https://www.wowhead.com/item=203963/beacon-to-the-beyond" target="_blank" rel="noopener noreferrer" class="">Beacon to the Beyond</a>, Versatility can better suit your needs than Crit.</td><td>A mix of dodgeable and un-dodgeable damage, with limited incoming healing. If you expect your M+ healer to be mostly a 4th DPS (or <em>actually</em> a 4th DPS!), then this is probably the strongest combo. Some raid fights also send tanks into areas with no external healing, where this combo could shine.</td></tr><tr><td>Haste / X</td><td>So little of our damage kit scales with Haste that it is hard to picture a situation that would favor any Haste combo. However, if Brew turns into a downtime spec with plentiful free GCDs, or if our damage profile becomes much more DoT-focused then this could rapidly change.</td><td>Again, the negative interaction of repeated purifies in a short window <em>really</em> undercut Haste’s value in virtually every defensive setting. However, if <a href="https://www.wowhead.com/spell=322507/celestial-brew" target="_blank" rel="noopener noreferrer" class="">Celestial Brew</a> were to get a hasted cooldown, or Haste became a factor in generating Mastery stacks then this could become a potentially valuable stat defensively.</td></tr></tbody></table>
<p>The short version is that there are situations where you might expect any (non-Haste) combo to be the best. The question then is: which situation lines up best with the reality of the game you’re playing?</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="simc-and-the-real-world-">SimC and the Real World ™<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#simc-and-the-real-world-" class="hash-link" aria-label="Direct link to SimC and the Real World ™" title="Direct link to SimC and the Real World ™" translate="no">​</a></h3>
<p>The final piece of the optimization puzzle that we haven’t talked about is the venerable SimulationCraft. (These days, you probably access SimC via <a href="https://www.raidbots.com/simbot/topgear" target="_blank" rel="noopener noreferrer" class="">Raidbots</a>.) SimC gives us the biggest, best “small world” model that we could reasonably ask for---but only for damage. It is the easiest way to determine how to best balance stats as you make small changes to your gear over time---but even Raidbots has its limits.</p>
<p>One of the main limitations of the Top Gear approach is that it can’t tell you what the <em>perfect</em> set of gear is---only what the best <em>change</em> you could make to your gear is <em>from your available options</em>. This keeps sims speedy and freely available, but isn’t perfect.</p>
<p>This is why it is important to <em>also</em> build an understanding of WoW’s systems, how stats work, and learn for yourself how to identify situations where different combinations might be good.</p>
<p>As we head into patch 10.2, there are two relatively common Brewmaster setups:</p>
<ol>
<li class="">A damage-oriented build optimized for raiding, with a heavy focus on items &amp; gear that provide damage---especially trinkets like <a href="https://www.wowhead.com/item=203963/beacon-to-the-beyond" target="_blank" rel="noopener noreferrer" class="">Beacon to the Beyond</a> and <a href="https://www.wowhead.com/item=202610/dragonfire-bomb-dispenser" target="_blank" rel="noopener noreferrer" class="">Dragonfire Bomb Dispenser</a>.</li>
<li class="">A more defensive build, optimized for use in push keys. One that sacrifices the extra damage from those trinkets in favor of defensive power in items like <a href="https://www.wowhead.com/item=193652/treemouths-festering-splinter?bonus=1653" target="_blank" rel="noopener noreferrer" class="">Treemouth’s Festering Splinter</a>.</li>
</ol>
<p>Setup #1 clearly favors the Crit / Vers stat distribution for damage, while Setup #2 drops some of the core items that make that stat setup desirable. Is that enough for Mastery to become better than Versatility for damage? Here, at the end of the road: what’s the verdict?</p>
<p>It depends. You should probably <a href="https://www.raidbots.com/simbot/topgear" target="_blank" rel="noopener noreferrer" class="">sim yourself.</a> But maybe now you know enough to know when you should deviate from the sim, or maybe have some ideas for gear sets that are much different from what you have now (which you can sim with Gear Compare even if you don’t have the items!), or just have new things to experiment with in-game. Just be sure to have a <a href="https://www.wowhead.com/spell=119582/purifying-brew" target="_blank" rel="noopener noreferrer" class="">Purify</a> handy for when things go sideways :)</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="appendix-math-reference">Appendix: Math Reference<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#appendix-math-reference" class="hash-link" aria-label="Direct link to Appendix: Math Reference" title="Direct link to Appendix: Math Reference" translate="no">​</a></h2>
<p><em>This section contains notes on some of the math used above. If you're interested, read on! But: it may not be very accessible.</em></p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="defensive-power-efficiency-reference">Defensive Power Efficiency Reference<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#defensive-power-efficiency-reference" class="hash-link" aria-label="Direct link to Defensive Power Efficiency Reference" title="Direct link to Defensive Power Efficiency Reference" translate="no">​</a></h3>
<ul>
<li class="">Crit<!-- -->
<ul>
<li class="">
<p>External Healing Efficiency:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">External Healing * 80% (CF Rate) * 94% (Conversion Rate) = 75% * Crit * External Healing</span><br></div></code></pre></div></div>
</li>
<li class="">
<p>Self-Healing Efficiency (w/ <a href="https://www.wowhead.com/spell=216519/celestial-fortune" target="_blank" rel="noopener noreferrer" class="">Celestial Fortune</a>):</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">Self Healing * Crit * 94% (Conversion Rate) * (100% + 80% (CF Rate) * 94% (Conversion Rate) * Crit) = 94% * Crit * Self Healing + 71% * Crit^2 * Self Healing &gt;= 165% * Crit * Self Healing</span><br></div></code></pre></div></div>
<p>The 100% + X comes from the base value of the heal (which we always get, and which can crit). Note that this is quadratic scaling on Crit, hence &gt;165%</p>
</li>
</ul>
</li>
<li class="">Vers<!-- -->
<ul>
<li class="">
<p>Self-Healing Efficiency:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">Self Healing * 83% (Conversion Rate) * Vers</span><br></div></code></pre></div></div>
</li>
<li class="">
<p>Damage Reduction Efficiency:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">DR: Incoming Damage * 83% (Conversion Rate) * Vers * 50% (DR Conversion Penalty) = 42% * Incoming Damage * Vers</span><br></div></code></pre></div></div>
</li>
</ul>
</li>
<li class="">Mastery<!-- -->
<ul>
<li class="">
<p>Dodge Efficiency:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">Incoming Dodgeable Damage * 94% (Conversion Rate) * Mastery * Expected number of stacks when being hit</span><br></div></code></pre></div></div>
<p>The main question is how many stacks you will have. If it is at least 1 (on average), then 1% Mastery is at least as good as 1% dodge. Due to passive rotational gain, this is the case in raid (I average 1.25 to 1.7 depending on the encounter). M+ is much lower (I have 0.5-0.75 stacks per auto in various keys).</p>
<p>Note that the lowest the expected number of stacks could be is a bit less than 0.5 (you always gain a stack if you have 0 stacks and are hit, then dodge the next hit, resetting stacks; the exact lower bound depends on your passive dodge—which depends on your Agility based on a totally different formula that we're not getting into in this post 🙂).</p>
</li>
<li class="">
<p>Self-Healing Efficiency:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">Self-Healing from Abilities * 94% (Conversion Rate) * Mastery</span><br></div></code></pre></div></div>
</li>
</ul>
</li>
<li class="">Haste<!-- -->
<ul>
<li class="">There are no closed forms for Haste’s efficiency.</li>
</ul>
</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="queueing-theory--virtual-damage-reduction">Queueing Theory &amp; “Virtual Damage Reduction”<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#queueing-theory--virtual-damage-reduction" class="hash-link" aria-label="Direct link to Queueing Theory &amp; “Virtual Damage Reduction”" title="Direct link to Queueing Theory &amp; “Virtual Damage Reduction”" translate="no">​</a></h3>
<p>Queues are pretty useful, and this utility is reflected in their ubiquity: we queue at the grocery, at restaurants, at banks. Queues give us the ability to handle a burst of incoming traffic in a smooth &amp; orderly fashion---without having to overcommit resources to (for example) a bunch of extra cashiers that would service no customers most of the time.</p>
<p>You might not have thought about this before, but your health bar is a queue for damage! The gap between your current HP and maximum HP is the amount of damage queued. A large amount of HP allows you to handle a burst of incoming damage, which can then be dealt with by your self healing &amp; external healing in a smooth &amp; orderly (or, sometimes, hasty and panicked 🙃) fashion.</p>
<p>However, queues have a very interesting and unintuitive property: over time, a queue will always become empty or full. Either you have enough incoming healing to cover all of the damage and the queue becomes empty, or you don’t and you eventually die when the queue fills (and overflows).</p>
<p>Damage reduction effects have an interesting interaction with this: they act as multipliers on healing done. If you would take 1000 damage per second and receive 900 healing per second, then you obviously run out of HP and eventually die! But if you add a 20% DR? Now you take 800 damage per second and 900 healing per second and live. This is <em>mostly</em> equivalent to getting 1080 healing per second and taking 1000 damage per second---provided you’re not dying so quickly that incoming healing doesn’t matter.</p>
<p>Said another way: <strong>damage reduction effects are multipliers on incoming healing.</strong></p>
<p>The other thing that a DR does is increase the effective size of your damage queue---your “effective HP”. This is sometimes a critical part of the effect, so you cannot treat DRs <em>only</em> as multipliers on healing.</p>
<p>A “virtual damage reduction” is then a multiplier on healing that doesn’t provide a bonus to effective HP, such as <a href="https://www.wowhead.com/spell=216519/celestial-fortune" target="_blank" rel="noopener noreferrer" class="">Celestial Fortune</a>.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="Proof_Critical_Strike_as_a_Damage_Multiplier">Proof: Critical Strike as a Damage Multiplier<a href="https://www.peakofserenity.com/2023/10/18/what-stats-should-i-use-a-zen-meditation/#Proof_Critical_Strike_as_a_Damage_Multiplier" class="hash-link" aria-label="Direct link to Proof: Critical Strike as a Damage Multiplier" title="Direct link to Proof: Critical Strike as a Damage Multiplier" translate="no">​</a></h3>
<p>Critical strike provides a 100% damage bonus X% of the time. This means that:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">E[dps] = (1 + E[crit?]) * dps</span><br></div></code></pre></div></div>
<p>where <code>E[.]</code> is the expected value and <code>E[crit?]</code> is the expected fraction of the time that you crit. We can rewrite this as:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">E[dps] = (1 + Pr[crit?]) * dps</span><br></div></code></pre></div></div>
<p>(where <code>Pr[.]</code> is the probability of critting, aka your crit %) by using the fact that that <code>crit?</code> is a Bernoulli random variable.</p>
<p>This simplifies to:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#F8F8F2;--prism-background-color:#282A36"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#F8F8F2;background-color:#282A36"><code class="codeBlockLines_e6Vv"><div class="token-line" style="color:#F8F8F2"><span class="token plain">E[dps] = (1 + crit%) * dps</span><br></div></code></pre></div></div>
<p>using the definition of a Bernoulli random variable.</p>]]></content:encoded>
            <category>Brewmaster</category>
            <category>General</category>
            <category>10.1.5</category>
            <category>10.2</category>
        </item>
        <item>
            <title><![CDATA[Raid Week 1 Impressions; Fun Detected, Fun Destroyed]]></title>
            <link>https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/</link>
            <guid>https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/</guid>
            <pubDate>Wed, 14 Oct 2020 23:48:58 GMT</pubDate>
            <description><![CDATA[Well my first raid week is in the bag and I felt pretty strongly that I should write up my thoughts on how it went and my feelings about Windwalker in raid.…]]></description>
            <content:encoded><![CDATA[<p>Well my first raid week is in the bag and I felt pretty strongly that I should write up my thoughts on how it went and my feelings about Windwalker in raid. Snarkylonius is absolutely helping me write this, so excuse any language or aggression, but he's a necessary evil to write this, unfortunately. I'll try to differentiate between who's writing any section. I also wanted to do this backwards than normal, because the number of things to talk is a little lopsided.</p>
<p>These are entirely my opinions, as always, and really dependent on barely one full night of raiding. I have the tendency to be curmudgeonly, and Snarkylonius more so. You don't have to agree with them, so if you don't then just accept that you're wrong and keep it to yourself.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-ugly">The Ugly<a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#the-ugly" class="hash-link" aria-label="Direct link to The Ugly" title="Direct link to The Ugly" translate="no">​</a></h3>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="button-bloat">Button Bloat<a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#button-bloat" class="hash-link" aria-label="Direct link to Button Bloat" title="Direct link to Button Bloat" translate="no">​</a></h5>
<p>(Snarkylonius) Lets get this straight, right off the bat, if you are someone out there who advocated for more buttons, more button presses, or the like... go fuck yourself. I don't know if you have some kind of weird alien fingers, use some kind of stimulant or performance-enhancing drugs, or I'm just getting old and arthritic but Windwalker has way too many fucking buttons. I felt Windwalker had too many before, and now we've added <a href="https://shadowlands.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a> to use every 15-seconds and <a href="https://shadowlands.wowhead.com/spell=243435/fortifying-brew" target="_blank" rel="noopener noreferrer" class="">Fortifying Brew</a> as a "defensive".</p>
<p>I'm not advocating for going down to the "classic" Beast Mastery or Havoc rotations of pressing the same 4 buttons and doing a ton of damage, but fuck me if Windwalker doesn't feel like it has a dozen abilities to press rotationally; <a href="http://bfa.wowhead.com/spell=100780" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a>, <a href="https://shadowlands.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a>, <a href="http://bfa.wowhead.com/spell=107428" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a>, <a href="http://bfa.wowhead.com/spell=100784" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a>, <a href="http://bfa.wowhead.com/spell=152175" target="_blank" rel="noopener noreferrer" class="">Whirling Dragon Punch</a>, <a href="http://bfa.wowhead.com/spell=101546" target="_blank" rel="noopener noreferrer" class="">Spinning Crane Kick</a>, <a href="http://bfa.wowhead.com/spell=113656" target="_blank" rel="noopener noreferrer" class="">Fists of Fury</a>, <a href="http://bfa.wowhead.com/spell=115098" target="_blank" rel="noopener noreferrer" class="">Chi Wave</a>/<a href="http://bfa.wowhead.com/spell=123986" target="_blank" rel="noopener noreferrer" class="">Chi Burst</a>, and <a href="http://bfa.wowhead.com/spell=261947" target="_blank" rel="noopener noreferrer" class="">Fist of the White Tiger</a>/<a href="http://bfa.wowhead.com/spell=115288" target="_blank" rel="noopener noreferrer" class="">Energizing Elixir</a>, and that's not counting the actual damage CDs: <a href="http://bfa.wowhead.com/spell=115080" target="_blank" rel="noopener noreferrer" class="">Touch of Death</a>, <a href="http://bfa.wowhead.com/spell=137639" target="_blank" rel="noopener noreferrer" class="">Storm, Earth, and Fire</a>, <a href="https://shadowlands.wowhead.com/spell=123904/invoke-xuen-the-white-tiger" target="_blank" rel="noopener noreferrer" class="">Invoke Xuen, the White Tiger</a>, <a href="http://bfa.wowhead.com/spell=122470" target="_blank" rel="noopener noreferrer" class="">Touch of Karma</a> (and <a href="https://shadowlands.wowhead.com/spell=243435/fortifying-brew" target="_blank" rel="noopener noreferrer" class="">Fortifying Brew</a>), or the fact that we often have to use <a href="http://bfa.wowhead.com/spell=101545" target="_blank" rel="noopener noreferrer" class="">Flying Serpent Kick</a> to keep our Mastery going.</p>
<p>The fact that Windwalker now has 9 rotational buttons is just insane to me. Because of all these different buttons, none of them feel impactful, you just feel like you're pressing them and not seeing the effect of what you're pressing, it all just blends together into mush. Windwalker has always been a spec about flow, but this is more like the flow of some non-Newtonian fluid; it seems to flow the way its supposed to, but any resistance and it has no flow at all. Everything was just equally unimpressive and blegh.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="expel-harm"><a href="https://shadowlands.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a><a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#expel-harm" class="hash-link" aria-label="Direct link to expel-harm" title="Direct link to expel-harm" translate="no">​</a></h5>
<p>So I had really good hopes for this ability, I loved it in Warlords and before. However, this current version just feels like it sucks a bit of my soul out every time I have to press it. I love it for being another ability to use to keep Mastery, <a href="http://bfa.wowhead.com/spell=196740" target="_blank" rel="noopener noreferrer" class="">Hit Combo</a>, and Chi generation going when I'm out of range of the boss, but I hate it for just about everything else.</p>
<p>It did an absolute whopping 63 raw HPS last night with 69% (nice) of that being overheal because you just press it on CD without caring about the heal. The old version was used when you were below 8% health because only then did it do enough damage to trump TP, but since <a href="http://bfa.wowhead.com/spell=100780" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> is a light tickle, who gives a fuck how much damage <a href="https://shadowlands.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a> does when it generates more than 50% more Chi for the same energy cost. But hey, lets not scoff at the 1.2 DPS over 79 casts that it did over the whole night. There's no way I was using it on CD, but I don't think its going to be a dramatic difference even if I was.</p>
<p>So... it doesn't deal enough damage to merit pressing the button, the damage it does comes from the Chi it provides, which is boring since its just another <a href="http://bfa.wowhead.com/spell=100784" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> every now and again. There are times where it gives you that 3rd Chi for <a href="http://bfa.wowhead.com/spell=113656" target="_blank" rel="noopener noreferrer" class="">Fists of Fury</a> or that 2nd Chi for <a href="http://bfa.wowhead.com/spell=107428" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a>, but I found the times that happened were massively outweighed by the times that I didn't use it because I was full on Chi or I used it and barely noticed a dip in my energy trying to stay away from the cap.</p>
<p>Some of my lesser complaints are that it currently has a 0.5s GCD which just feels out of place and contributes to how disruptive using it felt to me. It doesn't cost enough energy to really feel like your energy bar goes down when you use it. It also promotes needing to use it before a pull just for the Chi, which is annoying but something I can get used to.</p>
<p>After playing with it a 2nd night it wasn't as bad, but I consciously paid much less attention to it. Having to basically ignore your most efficient Chi generator so you don't have playing the spec is not a great feeling.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="bugs">Bugs<a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#bugs" class="hash-link" aria-label="Direct link to Bugs" title="Direct link to Bugs" translate="no">​</a></h5>
<p>This may surprise you, but Windwalker is one buggy mess. Rather than list them all, just read this; <a href="https://us.forums.blizzard.com/en/wow/t/feedback-monk-class-changes/490702/985" target="_blank" rel="noopener noreferrer" class="">https://us.forums.blizzard.com/en/wow/t/feedback-monk-class-changes/490702/985</a></p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-bad">The Bad<a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#the-bad" class="hash-link" aria-label="Direct link to The Bad" title="Direct link to The Bad" translate="no">​</a></h3>
<p>Easiest way is to just list these out rather than explain them in their own sections.</p>
<ul>
<li class=""><a href="https://shadowlands.wowhead.com/spell=243435/fortifying-brew" target="_blank" rel="noopener noreferrer" class="">Fortifying Brew</a> - I know its mostly my problem, and it will get better with time, but I barely forgot that this ability existed, and when I did it was normally right after I popped <a href="http://bfa.wowhead.com/spell=122470" target="_blank" rel="noopener noreferrer" class="">Touch of Karma</a> and missed out on the damage bonus of using both.</li>
<li class="">No Corruption - I'm very happy its gone, but I got super used to the damage reduction from Versatile. I had a MUCH harder time staying alive last night than I expected to because I was obviously very comfortable with all the Versatility.</li>
<li class=""><a href="http://bfa.wowhead.com/spell=115080" target="_blank" rel="noopener noreferrer" class="">Touch of Death</a> - This ability doesn't feel worth the button press, simple as that. Last night it rarely did more than 1% of my damage for a boss fight. Its fun to press  to kill things quickly, but with a 3 minute cooldown you don't get that fun anywhere near enough. Getting 3 Chi at 60 isn't going to save this ability from just feeling poopy.</li>
<li class="">Opener - The opener is close enough to easily fall back into old habits, but far enough away that I notice I'm not doing it the right way.</li>
<li class="">GCD Changes - Just like it took time to get used to things being on the GCD, it will take time getting used to things being off the GCD.</li>
<li class="">There is almost no connection between abilities, no reason to stack cooldowns, or reason to even really care about how or when you press anything that's not <a href="http://bfa.wowhead.com/spell=137639" target="_blank" rel="noopener noreferrer" class="">Storm, Earth, and Fire</a>.</li>
<li class="">Overall my damage just felt poor when compared to others. I know I wasn't playing the spec as good as it should be played right now, but I didn't feel any better about my damage and having to put up with all the other shit that I didn't like.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-good"><del>The Good</del><a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#the-good" class="hash-link" aria-label="Direct link to the-good" title="Direct link to the-good" translate="no">​</a></h3>
<p>So this section was going to be full of praise for how happy I am that the <a href="http://bfa.wowhead.com/spell=152175" target="_blank" rel="noopener noreferrer" class="">Whirling Dragon Punch</a> bug came back to Live, because I wrote a <a class="" href="https://www.peakofserenity.com/2020/10/01/windwalker-ted-talk-the-best-kind-of-broken/">whole article about how great it was and how much fun it made the spec</a>, plus adding damage that is both interactive and yet uncomplicated and passive.... it was... until the <del>Fire Nation</del> developers attacked. If you're unfamiliar with what I'm referring to then read the article I just linked you pleb, I'm not going to TLDR my own stuff.</p>
<p>This is just the newest edition of the "Fun Detected, Fun Destroyed" meme that too frequently becomes too true for Windwalkers. Sure, Windwalkers have <a href="https://us.forums.blizzard.com/en/wow/t/feedback-monk-class-changes/490702/985" target="_blank" rel="noopener noreferrer" class="">a laundry list of bugs and unkept (so far) promises</a>, but thank god they fixed Windwalker getting free damage that put it on par with other specs and gave it interactivity between its abilities. I get it, this bug was already fixed on Beta and PTR then somehow weaseled its way back into Live when 9.0 came out, I understand why it got fixed. What I can't fucking fathom is why it was fixed so quickly and so efficiently while we languish in the shadow of a dozen other bugs that are bigger, more horrible, and make the spec less fun to play. Its really hard not to buy into the memes and the "sky is falling" chicken littles out there who say things like, "Blizzard is actively trying to remove Windwalker from the game", or "If more people played then they'd have to fix more bugs, so why make more work for themselves?"</p>
<p>Its honestly very hard to feel like someone out there has a vendetta against Windwalkers and the conscious decision is to do the opposite of what is best for the spec.</p>
<ul>
<li class="">Want to bring back <a href="https://shadowlands.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a>? Hell yeah!! Want to see it do about 1/4 of what it used to do? Wait what???</li>
<li class="">Heard you loved the tier set bonus in Tomb!!! Here's the fully neutered version....</li>
<li class="">You guys love that <a href="http://bfa.wowhead.com/spell=152175" target="_blank" rel="noopener noreferrer" class="">Whirling Dragon Punch</a> triggers some damage when <a href="http://bfa.wowhead.com/spell=107428" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> and <a href="http://bfa.wowhead.com/spell=113656" target="_blank" rel="noopener noreferrer" class="">Fists of Fury</a> go on CD? Well lets get that fixed right up for you...</li>
<li class="">Windwalker has a unique mechanic that rewards you for doing a major part of the fight on Grong that puts <a href="https://www.warcraftlogs.com/reports/Lw2FtfaYP8DWJxjH#fight=35&amp;type=damage-done" target="_blank" rel="noopener noreferrer" class="">you slightly ahead of other classes</a>?? <a class="" href="https://www.peakofserenity.com/2019/01/27/windwalkers-in-bod-fun-detected-fun-destroyed/#bugs_vs_creative_use_of_mechanics">Better stop that right now</a></li>
</ul>
<p><a href="https://www.youtube.com/watch?v=FjYyIKkRvUU" target="_blank" rel="noopener noreferrer" class="">https://www.youtube.com/watch?v=FjYyIKkRvUU</a></p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-actual-good">The Actual Good<a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#the-actual-good" class="hash-link" aria-label="Direct link to The Actual Good" title="Direct link to The Actual Good" translate="no">​</a></h3>
<p>Dear lord not playing with <a href="http://bfa.wowhead.com/spell=196740" target="_blank" rel="noopener noreferrer" class="">Hit Combo</a> is great. I know its not particularly ideal to play without it on single target, but it just feels so damn liberating to not have to worry about. I don't have anything else to say about it. Playing with <a href="https://www.wowhead.com/spell=286587/dance-of-chi-ji" target="_blank" rel="noopener noreferrer" class="">Dance of Chi-Ji</a> is whatever, playing without <a href="http://bfa.wowhead.com/spell=196740" target="_blank" rel="noopener noreferrer" class="">Hit Combo</a> is glorious.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="overall">Overall<a href="https://www.peakofserenity.com/2020/10/14/raid-week-1-impressions-fun-detected-fun-destroyed/#overall" class="hash-link" aria-label="Direct link to Overall" title="Direct link to Overall" translate="no">​</a></h3>
<p>Overall not as much fun as I had hoped. I'll be honest, I enjoyed playing Windwalker for approximately 15-minutes out of a 3-hour raid, and those 15 minutes were playing Carapace with the <a href="http://bfa.wowhead.com/spell=152175" target="_blank" rel="noopener noreferrer" class="">Whirling Dragon Punch</a> bug and just enjoying do so much damage and trying to play the fun minigame of keeping my <a href="http://bfa.wowhead.com/spell=107428" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> and <a href="http://bfa.wowhead.com/spell=113656" target="_blank" rel="noopener noreferrer" class="">Fists of Fury</a> on CD without missing a chance to hold for a second so that when one did go on CD and I got the free <a href="http://bfa.wowhead.com/spell=152175" target="_blank" rel="noopener noreferrer" class="">Whirling Dragon Punch</a> damage, it would hit multiple targets. I'm definitely going to just try not using <a href="https://shadowlands.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a> and see if I hate my life a little less or I can ease my way into it. I enjoyed it more on N'zoth where there were a bit more things to make playing with <a href="https://shadowlands.wowhead.com/spell=322101/expel-harm" target="_blank" rel="noopener noreferrer" class="">Expel Harm</a> more bearable, but I sense thats the exception, not the rule for me. I have no plans to swap away from Windwalker, but good lord if it doesn't seem more appealing every time I have to write a stupid fucking article like this.</p>
<p>I know my opinions won't be shared by everyone, but I remind you that its my website so I can do what I want; get your own website and put your own opinions on there.</p>
<p>If you like the content that I, and the others at PeakofSerenity provide, then please support us through <a href="https://www.patreon.com/peakofserenity" target="_blank" rel="noopener noreferrer" class="">Patreon</a>, <a href="http://paypal.me/peakofserenity" target="_blank" rel="noopener noreferrer" class="">PayPal</a>, or buying <a href="https://teespring.com/stores/peakofserenity" target="_blank" rel="noopener noreferrer" class="">Peak Merchandise</a>. If you have any questions you can ask in <a href="http://www.discord.gg/peakofserenity" target="_blank" rel="noopener noreferrer" class="">Discord</a>.</p>]]></content:encoded>
            <category>Windwalker</category>
            <category>9.0</category>
        </item>
        <item>
            <title><![CDATA[Mistweaver Ability Spotlight - Way of the Crane]]></title>
            <link>https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/</link>
            <guid>https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/</guid>
            <pubDate>Sun, 28 Jul 2019 15:28:49 GMT</pubDate>
            <description><![CDATA[Mistweaver Ability Spotlight - Way of the Crane Welcome back to the Mistweaver Ability Spotlight, a series where we go…]]></description>
            <content:encoded><![CDATA[<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="mistweaver-ability-spotlight---way-of-the-crane">Mistweaver Ability Spotlight - Way of the Crane<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#mistweaver-ability-spotlight---way-of-the-crane" class="hash-link" aria-label="Direct link to Mistweaver Ability Spotlight - Way of the Crane" title="Direct link to Mistweaver Ability Spotlight - Way of the Crane" translate="no">​</a></h2>
<p>Welcome back to the Mistweaver Ability Spotlight, a series where we go in-depth and talk about using specific abilities that are very unique to Mistweavers. Today we will be looking at <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>, and is the best rotation and setup to maximize each use of this ability.</p>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="what-is-way-of-the-crane">What is Way of the Crane?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#what-is-way-of-the-crane" class="hash-link" aria-label="Direct link to What is Way of the Crane?" title="Direct link to What is Way of the Crane?" translate="no">​</a></h2>
<p><a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> is a PvP ability. It effect is that it increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. This buff lasts 15 seconds. It does cost 25% of your mana, so there is a large cost associated with the large amount of healing it does provide. Since this is a PvP ability, why do we care about it in PvE? Well, with the new Azerite Essence system and in particular the Conflict and Strike essence, the major effect of this grants us access to <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> in PvE scenarios.</p>
<p>You can get access to the Conflict and Strife essence by doing rated PvP.</p>
<ul>
<li class="">For Rank 1, you need to earn 500 conquest in a week.</li>
<li class="">For Rank 2, you need to reach 1000 rating in any PvP bracket.</li>
<li class="">For Rank 3, you need to collect 15 items from your weekly PvP chest to upgrade, similar to the Mythic+ Essence.</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="in-depth-look">In-Depth Look<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#in-depth-look" class="hash-link" aria-label="Direct link to In-Depth Look" title="Direct link to In-Depth Look" translate="no">​</a></h2>
<p>So now that we know what <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> is, how exactly do you use it? In this section we will deep dive a bit into the setup, the different rotations during <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>, any haste breakpoints, and the final verdict.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="setup">Setup<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#setup" class="hash-link" aria-label="Direct link to Setup" title="Direct link to Setup" translate="no">​</a></h3>
<p>With <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>, the minimal setup you will want to enter the cooldown with is 2 stacks of <a href="https://www.wowhead.com/spell=116645/teachings-of-the-monastery" target="_blank" rel="noopener noreferrer" class="">Teachings of the Monastery</a>, <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> off cooldown, and <a href="https://www.wowhead.com/spell=116680/thunder-focus-tea" target="_blank" rel="noopener noreferrer" class="">Thunder Focus Tea</a> off cooldown. From there you have all the necessary items ready to start the initial opening rotation of the cooldown.</p>
<p>There is some potential additional nuance if you want to include using <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> in one of the final GCDs of <a href="https://www.wowhead.com/spell=197908/mana-tea" target="_blank" rel="noopener noreferrer" class="">Mana Tea</a> to cut its mana cost in half, or timing the usage with a potion. For those items, take a look at how or when you may do that in the ending Question and Answer section. For now though the basic requirements listed above is what we will start with.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="rotation-variations">Rotation Variations<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#rotation-variations" class="hash-link" aria-label="Direct link to Rotation Variations" title="Direct link to Rotation Variations" translate="no">​</a></h3>
<p>Based on the above setup, the opening 4 GCDs of any <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> usage should be consistent. You are looking at the following cast sequence:</p>
<ol>
<li class="">
<p><a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a></p>
</li>
<li class="">
<p><a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a></p>
</li>
<li class="">
<p><a href="https://www.wowhead.com/spell=116680/thunder-focus-tea" target="_blank" rel="noopener noreferrer" class="">Thunder Focus Tea</a></p>
</li>
<li class="">
<p><a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> (Start of Buff)</p>
</li>
<li class="">
<p><a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a></p>
</li>
<li class="">
<p><a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a></p>
</li>
<li class="">
<p><a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a></p>
</li>
<li class="">
<p><a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a></p>
</li>
</ol>
<p>This initial rotation ends up being the most efficient as it gets up your Secret Infusion buff, from <a href="https://www.wowhead.com/spell=116680/thunder-focus-tea" target="_blank" rel="noopener noreferrer" class="">Thunder Focus Tea</a> -&gt; <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a>. It also efficiently uses the GCD between <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a>s to cap stacks of <a href="https://www.wowhead.com/spell=116645/teachings-of-the-monastery" target="_blank" rel="noopener noreferrer" class="">Teachings of the Monastery</a>, and ends the initial opening with a full 4 <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a>s to maximize your <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> reset potential.</p>
<p>From here your rotation can diverge into two thought processes. One, <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> 3 times, then <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a>, or alternate <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a>s with <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a>s to fish for early <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> resets. Below is the analysis of both, please note the following stat values were used in the analysis:</p>
<ul>
<li class="">Assumed 16% Haste for all of the calculations. This allows for a natural reset of <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> on the final GCD of <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>.</li>
<li class="">Assumed 2 stacks of Secret Infusion @ 420 item level for the buffed damage values.</li>
</ul>
<p>Thanks for Peak of Serenity Discord user Ashbourne for putting together the base spreadsheet. Below are the two main rotational differences we explored, and the probability of each occurring:</p>
<p><img decoding="async" loading="lazy" src="https://www.peakofserenity.com/assets/images/wotc-spreadsheet-e67d10f964f91807f4c8c7e8dc6de4dd.jpg" width="1020" height="378" class="img_ev3q"></p>
<p>As you can see the damage values are very close between the two rotations, but the reset probability allows the top 3 <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a>s -&gt; <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> to generally be more consistent with damage. If you were able to pull some of the &lt;5% probability reset combinations with the alternating <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> -&gt; <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> rotation, it would be a theoretical damage and thus healing increase.</p>
<p>The reset consistency and damage provided by the <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> three times into <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> make it a clear choice for the majority of situations.</p>
<p>For a view of the details behind the above screenshot, please check out the sheet <a href="https://docs.google.com/spreadsheets/d/1HWxTvX3lOXPaXAFrJjfYIuj7rYEJK4FNHDzWDq5GHlI/edit?usp=sharing" target="_blank" rel="noopener noreferrer" class="">here</a>.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="haste-breakpoints">Haste Breakpoints<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#haste-breakpoints" class="hash-link" aria-label="Direct link to Haste Breakpoints" title="Direct link to Haste Breakpoints" translate="no">​</a></h3>
<p>This was mentioned above in the assumptions sections, but there are 2 key haste breakpoints with <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>. The details are below:</p>
<ul>
<li class="">~11% Haste - This initial breakpoint allows for an additional GCD under <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>. This is a key breakpoint and generally in current raid gear should be no issue to hit</li>
<li class="">~16% Haste - This is the second breakpoint that allows for a natural reset of <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> during the final GCD of <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>. This one may be a bit more difficult to reach, but does provide a guarantee of 3 <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a>s in a single <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="final-thoughts">Final Thoughts<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#final-thoughts" class="hash-link" aria-label="Direct link to Final Thoughts" title="Direct link to Final Thoughts" translate="no">​</a></h3>
<p><a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> is a very cool ability and gives Mistweaver something it has been lacking for 2 expansions now, an actual cooldown that requires some forward planning and thought. It also brings back to PvE the old Fistweaving style that has also been absent for an expansion or two now. The ability does come with a large mana cost, so on top of adding in a DPS rotations, there is also the additional mana management that needs to be taken into consideration. Between usages you will want to conserve to limit your mana usage to ensure you have enough mana to finish the fight.</p>
<p>As for the rotation, the standard <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> three times into <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> provides the most consistent damage. While alternating <a href="https://www.wowhead.com/spell=100780/tiger-palm" target="_blank" rel="noopener noreferrer" class="">Tiger Palm</a> with <a href="https://www.wowhead.com/spell=100784/blackout-kick" target="_blank" rel="noopener noreferrer" class="">Blackout Kick</a> has the chance to do more damage and therefore more healing, the probability is low enough that it won’t result in consistency.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="tldr--question-and-answers">TL;DR / Question and Answers<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#tldr--question-and-answers" class="hash-link" aria-label="Direct link to TL;DR / Question and Answers" title="Direct link to TL;DR / Question and Answers" translate="no">​</a></h3>
<p>This section will be dedicated to some quick Q&amp;A and summary information. I will add additional questions from the comments or feedback to the list as time goes on.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="when-do-you-use-conflict-and-strife-as-a-major-essence">When do you use Conflict and Strife as a Major Essence?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#when-do-you-use-conflict-and-strife-as-a-major-essence" class="hash-link" aria-label="Direct link to When do you use Conflict and Strife as a Major Essence?" title="Direct link to When do you use Conflict and Strife as a Major Essence?" translate="no">​</a></h5>
<p>You will use the essence any time you can consistently hit something for the duration of the buff, while healing is needed.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="what-fights-would-you-use-way-of-the-crane-on-in-azsharas-eternal-palace">What fights would you use <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> on in Azshara’s Eternal Palace?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#what-fights-would-you-use-way-of-the-crane-on-in-azsharas-eternal-palace" class="hash-link" aria-label="Direct link to what-fights-would-you-use-way-of-the-crane-on-in-azsharas-eternal-palace" title="Direct link to what-fights-would-you-use-way-of-the-crane-on-in-azsharas-eternal-palace" translate="no">​</a></h5>
<p>Currently, every fight is a candidate for using <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>. I will say the first boss, Abyssal Commander Sivara is a weak candidate and you will probably swap it out on progression.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="what-is-the-optimal-rotation-and-setup-when-using-way-of-the-crane">What is the optimal rotation and setup when using <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#what-is-the-optimal-rotation-and-setup-when-using-way-of-the-crane" class="hash-link" aria-label="Direct link to what-is-the-optimal-rotation-and-setup-when-using-way-of-the-crane" title="Direct link to what-is-the-optimal-rotation-and-setup-when-using-way-of-the-crane" translate="no">​</a></h5>
<p>Read above . . . Just kidding.</p>
<ol>
<li class="">Start with 2 stacks of <a href="https://www.wowhead.com/spell=116645/teachings-of-the-monastery" target="_blank" rel="noopener noreferrer" class="">Teachings of the Monastery</a> and <a href="https://www.wowhead.com/spell=116680/thunder-focus-tea" target="_blank" rel="noopener noreferrer" class="">Thunder Focus Tea</a> and <a href="https://www.wowhead.com/spell=107428/rising-sun-kick" target="_blank" rel="noopener noreferrer" class="">Rising Sun Kick</a> off cooldown.</li>
<li class="">TFT -&gt; WotC -&gt; RSK -&gt; TP -&gt; RSK -&gt; BOK as your opener</li>
<li class="">3x TP -&gt; BoK, weaving RSKs in with resets</li>
</ol>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="do-you-want-to-always-use-way-of-the-crane-with-mana-tea">Do you want to always use <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> with Mana Tea?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#do-you-want-to-always-use-way-of-the-crane-with-mana-tea" class="hash-link" aria-label="Direct link to do-you-want-to-always-use-way-of-the-crane-with-mana-tea" title="Direct link to do-you-want-to-always-use-way-of-the-crane-with-mana-tea" translate="no">​</a></h5>
<p>No. If you need to chain <a href="https://www.wowhead.com/spell=197908/mana-tea" target="_blank" rel="noopener noreferrer" class="">Mana Tea</a> into <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> you can, but that is a lot of healing, that is generally not needed in the current raid. You are better off using <a href="https://www.wowhead.com/spell=197908/mana-tea" target="_blank" rel="noopener noreferrer" class="">Mana Tea</a> between <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> usages to conserve mana during those times.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="does-all-damage-contribute-to-way-of-the-crane-healing">Does all damage contribute to <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> healing?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#does-all-damage-contribute-to-way-of-the-crane-healing" class="hash-link" aria-label="Direct link to does-all-damage-contribute-to-way-of-the-crane-healing" title="Direct link to does-all-damage-contribute-to-way-of-the-crane-healing" translate="no">​</a></h5>
<p>No, only physical damage contributes.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="what-minor-essences-do-you-want-to-use-with-way-of-the-crane">What minor essences do you want to use with <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#what-minor-essences-do-you-want-to-use-with-way-of-the-crane" class="hash-link" aria-label="Direct link to what-minor-essences-do-you-want-to-use-with-way-of-the-crane" title="Direct link to what-minor-essences-do-you-want-to-use-with-way-of-the-crane" translate="no">​</a></h5>
<p>Memory of the Lucid Dream or Ever Rising Tide would be the two main ones. With Lucid Dream being your first chose.</p>
<h5 class="anchor anchorTargetStickyNavbar_Vzrq" id="what-talents-do-you-use-with-way-of-the-crane">What talents do you use with <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>?<a href="https://www.peakofserenity.com/2019/07/28/mistweaver-ability-spotlight-way-of-the-crane/#what-talents-do-you-use-with-way-of-the-crane" class="hash-link" aria-label="Direct link to what-talents-do-you-use-with-way-of-the-crane" title="Direct link to what-talents-do-you-use-with-way-of-the-crane" translate="no">​</a></h5>
<p>Your talent sections won’t change when using <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a>. <a href="https://www.wowhead.com/spell=216113/way-of-the-crane" target="_blank" rel="noopener noreferrer" class="">Way of the Crane</a> does not make <a href="https://www.wowhead.com/spell=274909/rising-mist" target="_blank" rel="noopener noreferrer" class="">Rising Mist</a> stronger, it's a trap. DO NOT SPEC RISING MIST!</p>
<p>If you like this and the other content provided here on PeakofSerenity by myself and other Monks, consider supporting us through <a href="https://www.patreon.com/peakofserenity" target="_blank" rel="noopener noreferrer" class="">Patreon</a> or <a href="https://www.paypal.me/peakofserenity" target="_blank" rel="noopener noreferrer" class="">Paypal</a>. If you have any questions, leave a comment below or join us on the Monk discord channel, <a href="http://discord.gg/PeakofSerenity" target="_blank" rel="noopener noreferrer" class="">PeakofSerenity</a>.</p>]]></content:encoded>
            <category>General</category>
            <category>Mistweaver</category>
            <category>8.2</category>
        </item>
        <item>
            <title><![CDATA[Staggering Patch 8.2, Brewmaster Edition]]></title>
            <link>https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/</link>
            <guid>https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/</guid>
            <pubDate>Tue, 25 Jun 2019 03:54:36 GMT</pubDate>
            <description><![CDATA[After a very long wait, it's finally time to discuss Battle for Azeroth patch 8.2: Tides of Vengeance. Being the midway point for the expansion, Tides of…]]></description>
            <content:encoded><![CDATA[<p>After a very long wait, it's finally time to discuss Battle for Azeroth patch 8.2: Tides of Vengeance. Being the midway point for the expansion, Tides of Vengeance is bringing some sizable chunks of content. This includes: two new zones with catchup gear, a new raid, a new mega-sized dungeon, a new mythic plus seasonal affix, the continuation of the war campaign, another "tier" of profession crafts, Tauren and Gnome heritage armor, a mount equipment slot, and a new development with the <a href="https://www.wowhead.com/item=158075/heart-of-azeroth" target="_blank" rel="noopener noreferrer" class="">Heart of Azeroth</a> in the form of <strong>an active ability</strong> for almost every specialization! For Brewmasters in particular, this includes a new way to convert <a href="https://www.wowhead.com/spell=119582/purifying-brew" target="_blank" rel="noopener noreferrer" class="">Purifying Brew</a> into damage through access to <a href="https://www.wowhead.com/spell=202126/hot-trub" target="_blank" rel="noopener noreferrer" class="">Hot Trub</a> in PvE!</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="brewmaster-changes">Brewmaster Changes<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#brewmaster-changes" class="hash-link" aria-label="Direct link to Brewmaster Changes" title="Direct link to Brewmaster Changes" translate="no">​</a></h2>
<p>For the most part, there isn't a lot of class balancing in patch 8.2. Rather than tweaking class abilities, with a few exceptions, a lot of the character tuning this time around is being handled by the changes to the <a href="https://www.wowhead.com/item=158075/heart-of-azeroth" target="_blank" rel="noopener noreferrer" class="">Heart of Azeroth</a>--more on that later--and gear. What few changes we <em>have</em> received directly are listed below.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="general">General<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#general" class="hash-link" aria-label="Direct link to General" title="Direct link to General" translate="no">​</a></h3>
<ul>
<li class="">Bugfix: <a href="https://www.wowhead.com/spell=115315/summon-black-ox-statue" target="_blank" rel="noopener noreferrer" class="">Summon Black Ox Statue</a> (Dave/statue) will no longer default to totem slot #1 on the back end. This fixes a somewhat rare bug where players using the talent <a href="https://www.wowhead.com/spell=132578/invoke-niuzao-the-black-ox" target="_blank" rel="noopener noreferrer" class="">Invoke Niuzao, the Black Ox</a> (A<em>ngry</em> Dave) would despawn their Angry Dave if they placed a statue while it was active. The side effect of this change is that you can no longer just macro /canceltotemslot1 to despawn a Black Ox Statue you've placed; instead you will have to right click the totem or risk changing your macro to cancel all totem slots and possibly despawn Angry Dave if he's active.</li>
<li class="">The power of damage and healing effects on Battle of Azeroth items now increases more per item level. This includes weapon, trinket, and armor effects, but <strong>does not</strong> include azerite traits.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="abilitiestalents">Abilities/Talents<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#abilitiestalents" class="hash-link" aria-label="Direct link to Abilities/Talents" title="Direct link to Abilities/Talents" translate="no">​</a></h3>
<ul>
<li class="">The honor talent <a href="https://www.wowhead.com/spell=202126/hot-trub" target="_blank" rel="noopener noreferrer" class="">Hot Trub</a> now will split its damage evenly among all targets hit.</li>
<li class=""><a href="https://www.wowhead.com/spell=202126/hot-trub" target="_blank" rel="noopener noreferrer" class="">Hot Trub</a> now only deals 20% of purified Stagger as damage (was 30%).</li>
<li class=""><a href="https://www.wowhead.com/spell=202335/double-barrel" target="_blank" rel="noopener noreferrer" class="">Double Barrel</a> now increases the damage of your next <a href="https://www.wowhead.com/spell=121253/keg-smash" target="_blank" rel="noopener noreferrer" class="">Keg Smash</a> by 50% (was 15%).</li>
</ul>
<p><a href="https://www.peakofserenity.com/assets/files/Patch-8.2-Azerite-Armor-f0cd7218aa9a8fab6a4d32a5cf6b7d06.jpg/" target="_blank" class=""><img decoding="async" loading="lazy" alt="A raid-level azerite item in Tides of Vengeance showing its heart requirements" src="https://www.peakofserenity.com/assets/images/Patch-8.2-Azerite-Armor-296x300-187e2f1df5a37b5199dfa5abe485565e.jpg" width="296" height="300" class="img_ev3q"></a></p>
<p><em>This helmet from The Eternal Palace on mythic only requires Heart of Azeroth level 41 to unlock all of its traits.</em></p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="azerite">Azerite<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#azerite" class="hash-link" aria-label="Direct link to Azerite" title="Direct link to Azerite" translate="no">​</a></h3>
<ul>
<li class="">The <a href="https://www.wowhead.com/item=158075/heart-of-azeroth" target="_blank" rel="noopener noreferrer" class="">Heart of Azeroth</a> now caps at level 70</li>
<li class="">Pieces of azerite armor obtained in patch 8.2 have the same requirements for their traits as patch 8.1 items. The final node to add 5 item levels to a piece <strong>does</strong> require higher heart levels, capping out at 65 for mythic-level shoulders.</li>
<li class="">Most sources of azerite have been increased, including island expeditions, emissaries, mythic plus, and PvP.</li>
<li class="">Paragon reputation caches now award their azerite on quest turn-in, not when opening the box.</li>
<li class="">Patch 8.2's new raid, <a href="https://ptr.wowhead.com/zone=10425/the-eternal-palace" target="_blank" rel="noopener noreferrer" class="">The Eternal Palace</a>, contains three new azerite traits: <a href="https://ptr.wowhead.com/spell=303007/loyal-to-the-end" target="_blank" rel="noopener noreferrer" class="">Loyal to the End</a>, <a href="https://ptr.wowhead.com/spell=303211/arcane-heart" target="_blank" rel="noopener noreferrer" class="">Arcane Heart</a>, and <a href="https://ptr.wowhead.com/spell=303390/undulating-tides" target="_blank" rel="noopener noreferrer" class="">Undulating Tides</a>. Azerite armor from the new mega dungeon <a href="https://ptr.wowhead.com/zone=10225/operation-mechagon" target="_blank" rel="noopener noreferrer" class="">Operation: Mechagon</a> has one new trait: <a href="https://ptr.wowhead.com/spell=300174/clockwork-heart" target="_blank" rel="noopener noreferrer" class="">Clockwork Heart</a>. Our <a class="" href="https://www.peakofserenity.com/bfa/brewmaster/azerite/">Azerite Trait guide</a> will be updated soon enough with more info on these.</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="a-change-of-heart">A Change of Heart<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#a-change-of-heart" class="hash-link" aria-label="Direct link to A Change of Heart" title="Direct link to A Change of Heart" translate="no">​</a></h2>
<p><a href="https://www.peakofserenity.com/assets/files/HoA-Header-12f4dcbe3e730f092febed8c1b36c415.jpg/" target="_blank" class=""><img decoding="async" loading="lazy" src="https://www.peakofserenity.com/assets/images/HoA-Header-1024x576-45751cfb7f4ea5e7ff3bf24fb64f4d88.jpg" width="1024" height="576" class="img_ev3q"></a></p>
<p>Feature-wise, one of the key pieces of content to be found in Tides of Vengeance is a new and improved system with the <a href="https://www.wowhead.com/item=158075/heart-of-azeroth" target="_blank" rel="noopener noreferrer" class="">Heart of Azeroth</a>. Through the efforts of <a href="https://ptr.wowhead.com/npc=136907/magni-bronzebeard" target="_blank" rel="noopener noreferrer" class="">Magni</a> and <a href="https://ptr.wowhead.com/npc=150141/mother" target="_blank" rel="noopener noreferrer" class="">MOTHER</a>, a possible solution to heal the world now exists. The apparent solution is a forge for the <a href="https://www.wowhead.com/item=158075/heart-of-azeroth" target="_blank" rel="noopener noreferrer" class="">Heart of Azeroth</a>, created to enable players to socket in essences found around Azeroth. These essences each provide powerful major and minor effects. Once unlocked, players can have <strong>one major</strong> essence effect (along with its minor effect), plus <strong>two more</strong> <em>minor</em> effects at heart levels 55 and 65. A rested area allows one to freely swap between unlocked essences, along with <a href="https://www.wowhead.com/item=153647/tome-of-the-quiet-mind" target="_blank" rel="noopener noreferrer" class="">Tomes of the Quiet Mind</a>. What's more, the essences also come in multiple ranks that add additional effects to both types of power. There is even a fourth, legendary level of each essence that will alter their major effect appearance for the truly dedicated to show off! However, a number of these essences and the powers they grant will be unavailable until July 9th/10th when season 3 starts. But, on patch day, you will receive your first essence in the form of a <a href="https://ptr.wowhead.com/item=168611/petrified-ebony-scale" target="_blank" rel="noopener noreferrer" class="">Petrified Ebony Scale</a>.</p>
<p><a href="https://www.peakofserenity.com/assets/files/Heart-of-Azeroth-Interface-c8c01bbf823b76c50b420c9c3f6c776c.jpg/" target="_blank" class=""><img decoding="async" loading="lazy" alt="The new Essence Interface for the Heart of Azeroth in Patch 8.2, Tides of Vengeance" src="https://www.peakofserenity.com/assets/images/Heart-of-Azeroth-Interface-c8c01bbf823b76c50b420c9c3f6c776c.jpg" width="708" height="512" class="img_ev3q"></a></p>
<p><em>The two bonus minor slots unlock at level 55 and 65. The diamonds along the way are each 3% extra stamina via</em></p>
<p>You can expect an article here on Peak complete with <em><strong>math</strong></em> to break down precisely when to use each essence by the time <a href="https://ptr.wowhead.com/zone=10425/the-eternal-palace" target="_blank" rel="noopener noreferrer" class="">The Eternal Palace</a> opens, so keep your eyes peeled! Until then, below is a list of what content to focus on to obtain each essence as a Brewmaster.  Note that the in-game interface tells you where to obtain everything when moused over. These are also only their rank 1 tooltips.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="essence-sources">Essence Sources<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#essence-sources" class="hash-link" aria-label="Direct link to Essence Sources" title="Direct link to Essence Sources" translate="no">​</a></h3>
<ul>
<li class="">Aegis of the Deep/<a href="https://ptr.wowhead.com/item=168837/depth-forged-aegis" target="_blank" rel="noopener noreferrer" class="">Depth Forged Aegis</a>; Ankoan/Unshackled reputation (Alliance/Horde factions within Nazjatar).</li>
<li class="">Anima of Life and Death/<a href="https://ptr.wowhead.com/item=168399/fetish-of-the-dark-caverns" target="_blank" rel="noopener noreferrer" class="">Fetish of the Dark Caverns</a>; Mythic Plus. <strong>Locked until season 3.</strong></li>
<li class="">Azeroth's Undying Gift/<a href="https://ptr.wowhead.com/item=168328/hardened-azerite-formation" target="_blank" rel="noopener noreferrer" class="">Hardened Azerite Formation</a>; <a href="https://ptr.wowhead.com/zone=10425/the-eternal-palace" target="_blank" rel="noopener noreferrer" class="">The Eternal Palace</a>, patch 8.2's new raid. <strong>Locked until season 3.</strong></li>
<li class="">Conflict and Strife/<a href="https://ptr.wowhead.com/item=169902/finger-bone-trophy-of-battle" target="_blank" rel="noopener noreferrer" class="">Finger-Bone Trophy of Battle</a>; Weekly rated PvP. <strong>Locked until season 3.</strong></li>
<li class="">Memory of Lucid Dreams/<a href="https://ptr.wowhead.com/item=168846/pearl-of-lucid-dreams" target="_blank" rel="noopener noreferrer" class="">Pearl of Lucid Dreams</a>; Leveling up bodyguard npcs in Nazjatar through world quests and combat.</li>
<li class="">Nullification Dynamo/<a href="https://ptr.wowhead.com/item=168400/null-force-containment-unit" target="_blank" rel="noopener noreferrer" class="">Null Force Containment Unit</a>; Rustbolt Resistance reputation (a new faction within the Mechagon zone)</li>
<li class="">Ripple in Space/<a href="https://ptr.wowhead.com/item=168850/time-lost-battlefield-memento" target="_blank" rel="noopener noreferrer" class="">Time-Lost Battlefield Memento</a>; World PvP, especially in Nazjatar</li>
<li class="">Sphere of Suppression/<a href="https://ptr.wowhead.com/item=168578/sphere-of-suppressed-force" target="_blank" rel="noopener noreferrer" class="">Sphere of Suppressed Force</a>; Honor from any PvP activity</li>
<li class="">The Crucible of Flame/<a href="https://ptr.wowhead.com/item=168611/petrified-ebony-scale" target="_blank" rel="noopener noreferrer" class="">Petrified Ebony Scale</a>; Leveling up your <a href="https://www.wowhead.com/item=158075/heart-of-azeroth" target="_blank" rel="noopener noreferrer" class="">Heart of Azeroth</a> and doing a questline with Magni and MOTHER</li>
<li class="">Vision of Perfection/<a href="https://ptr.wowhead.com/item=168842/engine-of-mecha-perfection" target="_blank" rel="noopener noreferrer" class="">Engine of Mecha-Perfection</a>; <a href="https://ptr.wowhead.com/zone=10225/operation-mechagon" target="_blank" rel="noopener noreferrer" class="">Operation: Mechagon</a>, patch 8.2's new megadungeon. <strong>Locked until season 3.</strong></li>
<li class="">Worldvein Resonance/<a href="https://ptr.wowhead.com/item=168615/volatile-worldvein" target="_blank" rel="noopener noreferrer" class="">Volatile Worldvein</a>; Island Expeditions</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="deeper-thoughts">Deeper Thoughts<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#deeper-thoughts" class="hash-link" aria-label="Direct link to Deeper Thoughts" title="Direct link to Deeper Thoughts" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="squishing-bugs">Squishing Bugs<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#squishing-bugs" class="hash-link" aria-label="Direct link to Squishing Bugs" title="Direct link to Squishing Bugs" translate="no">​</a></h3>
<p>So without discussing the new raid, dungeon, affix, zones, or profession tweaks in Tides of Vengeance, what is there to think about in class changes? For starters, the bugfix involving <a href="https://www.wowhead.com/spell=115315/summon-black-ox-statue" target="_blank" rel="noopener noreferrer" class="">Summon Black Ox Statue</a> and <a href="https://www.wowhead.com/spell=132578/invoke-niuzao-the-black-ox" target="_blank" rel="noopener noreferrer" class="">Invoke Niuzao, the Black Ox</a> is the result of how a new azerite essence interacts. Vision of Perfection's major effect is a chance to cast <a href="https://www.wowhead.com/spell=132578/invoke-niuzao-the-black-ox" target="_blank" rel="noopener noreferrer" class="">Invoke Niuzao, the Black Ox</a> <strong>even if you aren't talented into it.</strong>  As a result, the despawn bug would potentially happen more often now than ever before. It has actually been around since at least patch 8.0, and may have existed even in Legion! That's how rarely seen this bug was. But, as a fun story about why we have the public test realm instead of only hotfixes, the initial fix for this error allowed players to summon up to <strong>five</strong> Black Ox Statues, shown below. This won't be the case on the live realms in Tides of Vengeance, but what the fix does mean is that you cannot easily macro a way to despawn Dave anymore, as previously discussed.</p>
<p><a href="https://www.peakofserenity.com/assets/files/Many-Daves-e18f12a3968bcb0c3829890032e8fd5a.png/" target="_blank" class=""><img decoding="async" loading="lazy" alt="A Tides of Vengeance PTR bug where one player could summon up to five Black Ox Statues at a time" src="https://www.peakofserenity.com/assets/images/Many-Daves-e18f12a3968bcb0c3829890032e8fd5a.png" width="793" height="550" class="img_ev3q"></a></p>
<p><em>This is one reason why PTR exists.</em></p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="hot-trub">Hot Trub<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#hot-trub" class="hash-link" aria-label="Direct link to Hot Trub" title="Direct link to Hot Trub" translate="no">​</a></h3>
<p>Next, the <a href="https://www.wowhead.com/spell=202126/hot-trub" target="_blank" rel="noopener noreferrer" class="">Hot Trub</a> nerfs. This potent pvp passive has really <em>only</em> seen nerfs since its initial release in patch 7.0, and with good reason: it allows a Brewmaster's <a href="https://www.wowhead.com/spell=119582/purifying-brew" target="_blank" rel="noopener noreferrer" class="">Purifying Brew</a> to deal damage based on the amount purified. Before some of its Legion nerfs, a Brewmaster could almost solo an entire raid of players with a couple of well-timed <a href="https://www.wowhead.com/spell=119582/purifying-brew" target="_blank" rel="noopener noreferrer" class="">Purifying Brew</a>s, as the character Pharmacist demonstrated back in 7.0.</p>
<video src="/img/uploads/2019/06/Hot-Trub-Potency.mp4" autoplay="" loop="" muted="" playsinline="" width="800" height="450" style="max-width:100%;height:auto" aria-label="A Brewmaster demonstrating the power of the honor talent Hot Trub back in patch 7.0."></video>
<p><em>Watch the raid frames.</em></p>
<p>Of course, until Tides of Vengeance, this power was restricted to PvP...but soon players will be able to use it in PvE with the help of the azerite essence <a href="https://ptr.wowhead.com/spell=304017/conflict-and-strife" target="_blank" rel="noopener noreferrer" class="">Conflict and Strife</a>. What this all means for Brewmaster damage as a whole more or less requires an entire Zen Meditation, unfortunately. Needless to say, without the damage splitting in aoe, we would have been more ridiculous than Protection Warriors who also received nerfs this patch! For now, expect to see plenty of Brewmasters using the <a href="https://ptr.wowhead.com/spell=304017/conflict-and-strife" target="_blank" rel="noopener noreferrer" class="">Conflict and Strife</a> essence for damage at the start of season 3 until we puzzle out how much damage it's actually providing compared to other options.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="gear-scaling">Gear Scaling<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#gear-scaling" class="hash-link" aria-label="Direct link to Gear Scaling" title="Direct link to Gear Scaling" translate="no">​</a></h3>
<p><a href="https://www.peakofserenity.com/assets/files/425-Diamond-Patch-8.1.5-df0c761b7a0bad04256ff12a3ea26bef.jpg/" target="_blank" class=""><img decoding="async" loading="lazy" alt="A patch 8.1.5 item tooltip to demonstrate patch 8.2&amp;#39;s scaling buff" src="https://www.peakofserenity.com/assets/images/425-Diamond-Patch-8.1.5-df0c761b7a0bad04256ff12a3ea26bef.jpg" width="337" height="229" class="img_ev3q"></a></p>
<p><em>An item level 425 Diamond-Laced Refracting Prism (with socket) tooltip in patch 8.1.5.</em></p>
<p><a href="https://www.peakofserenity.com/assets/files/425-Diamond-Patch-8.2-5effda2eef409d65717cf5c49c7a5bcf.jpg/" target="_blank" class=""><img decoding="async" loading="lazy" alt="A trinket tooltip in patch 8.2, Tides of Vengeance, demonstrating a scaling buff" src="https://www.peakofserenity.com/assets/images/425-Diamond-Patch-8.2-5effda2eef409d65717cf5c49c7a5bcf.jpg" width="270" height="264" class="img_ev3q"></a></p>
<p><em>The same Prism's tooltip in patch 8.2.</em></p>
<p>Finally, let's discuss the implications of the scaling buff to all non-azerite gear with extra effects coming in Patch 8.2. This change may end up being more significant than even the essence system when it comes to the raw power increase given to players. What makes it especially noteworthy is that these buffs are greater at higher item levels! For example, using a 425 <a href="https://www.wowhead.com/item=165573/diamond-laced-refracting-prism&amp;bonus=4800:1537" target="_blank" rel="noopener noreferrer" class="">Diamond-Laced Refracting Prism</a> for comparison, one can see that it is a buff of approximately 61% in its effect strength (before accounting for <a class="" href="https://www.peakofserenity.com/2018/11/07/celestial-fortune-bug/">Celestial Fortune's interaction with absorbs</a>). But, if that prism was only item level 415, the level of buff would instead be ~41%. An amount that is still significant, but definitely not as massive. If this trend continues into the item levels offered in <a href="https://ptr.wowhead.com/zone=10425/the-eternal-palace" target="_blank" rel="noopener noreferrer" class="">The Eternal Palace</a> raid, then it is entirely possible that an item with a strong effect could be worth sacrificing a LOT of stats--and therefore item levels--to equip instead. Suddenly all that gear from mythic <a href="https://www.wowhead.com/crucible-of-storms" target="_blank" rel="noopener noreferrer" class="">Crucible of Storms</a> (<a href="https://www.wowhead.com/item=167864/trident-of-deep-ocean&amp;bonus=4800:1547" target="_blank" rel="noopener noreferrer" class="">Trident of Deep Ocean</a>) may be worthwhile after all...but hopefully not.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-takeaway">The Takeaway<a href="https://www.peakofserenity.com/2019/06/25/staggering-8-2-brewmaster-edition/#the-takeaway" class="hash-link" aria-label="Direct link to The Takeaway" title="Direct link to The Takeaway" translate="no">​</a></h2>
<p>So, is it worth it to come back to Battle for Azeroth to try out Tides of Vengeance? Honestly, until season 3 starts on July 9th/10th, there's not much there to entice you if you've already moved on to something else. The main pieces of content available on patch day will be a few essences here and there, some story quests/rares in Mechagon and Nazjatar, new profession materials to farm, heritage armor for some, and a couple of new island expedition maps. Otherwise, it's back to the same old ap/rep grind, albeit with some new world quests and pet battles. That being said, players <em>are</em> unlocking flying this patch if they earn <a href="https://ptr.wowhead.com/achievement=13250/battle-for-azeroth-pathfinder-part-two" target="_blank" rel="noopener noreferrer" class="">Battle for Azeroth Pathfinder: Part Two</a>. Overall, if you aren't intending to raid in <a href="https://ptr.wowhead.com/zone=10425/the-eternal-palace" target="_blank" rel="noopener noreferrer" class="">The Eternal Palace</a> or want to see the megadungeon <a href="https://ptr.wowhead.com/zone=10225/operation-mechagon" target="_blank" rel="noopener noreferrer" class="">Operation: Mechagon</a>, there probably won't be enough content to sustain you. If you are though, you may want to hop back in and see how things go for the next month or two. You may end up content with the content after all.</p>
<p><a href="https://www.peakofserenity.com/assets/files/TaurenGnome-Heritage-Armor-75bea3d44194e5c7c377138c4d2395d9.jpg/" target="_blank" class=""><img decoding="async" loading="lazy" alt="Tauren and Gnome heritage armor coming in patch 8.2, Tides of Vengeance." src="https://www.peakofserenity.com/assets/images/TaurenGnome-Heritage-Armor-1024x576-53799665aa3791b0d776b91a6bdaedb8.jpg" width="1024" height="576" class="img_ev3q"></a></p>
<p><em>Some would say transmog is the true endgame anyway.</em></p>
<p>If you like this and the other content provided here on PeakofSerenity by myself and other Monks, consider supporting us through <a href="https://www.patreon.com/peakofserenity" target="_blank" rel="noopener noreferrer" class="">Patreon</a> or <a href="https://www.paypal.me/peakofserenity" target="_blank" rel="noopener noreferrer" class="">Paypal</a>. If you have any questions, leave a comment below or join us on the Monk discord channel, <a href="http://discord.gg/PeakofSerenity" target="_blank" rel="noopener noreferrer" class="">PeakofSerenity.</a></p>]]></content:encoded>
            <category>Brewmaster</category>
            <category>8.2</category>
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