Skip to main content

2 posts tagged with "8.2"

View All Tags

Mistweaver Ability Spotlight - Way of the Crane

Mistweaver Ability Spotlight - Way of the Crane​

Welcome back to the Mistweaver Ability Spotlight, a series where we go in-depth and talk about using specific abilities that are very unique to Mistweavers. Today we will be looking at Way of the Crane, and is the best rotation and setup to maximize each use of this ability.

What is Way of the Crane?​

Way of the Crane is a PvP ability. It effect is that it increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. This buff lasts 15 seconds. It does cost 25% of your mana, so there is a large cost associated with the large amount of healing it does provide. Since this is a PvP ability, why do we care about it in PvE? Well, with the new Azerite Essence system and in particular the Conflict and Strike essence, the major effect of this grants us access to Way of the Crane in PvE scenarios.

You can get access to the Conflict and Strife essence by doing rated PvP.

  • For Rank 1, you need to earn 500 conquest in a week.
  • For Rank 2, you need to reach 1000 rating in any PvP bracket.
  • For Rank 3, you need to collect 15 items from your weekly PvP chest to upgrade, similar to the Mythic+ Essence.

In-Depth Look​

So now that we know what Way of the Crane is, how exactly do you use it? In this section we will deep dive a bit into the setup, the different rotations during Way of the Crane, any haste breakpoints, and the final verdict.

Setup​

With Way of the Crane, the minimal setup you will want to enter the cooldown with is 2 stacks of Teachings of the Monastery, Rising Sun Kick off cooldown, and Thunder Focus Tea off cooldown. From there you have all the necessary items ready to start the initial opening rotation of the cooldown.

There is some potential additional nuance if you want to include using Way of the Crane in one of the final GCDs of Mana Tea to cut its mana cost in half, or timing the usage with a potion. For those items, take a look at how or when you may do that in the ending Question and Answer section. For now though the basic requirements listed above is what we will start with.

Rotation Variations​

Based on the above setup, the opening 4 GCDs of any Way of the Crane usage should be consistent. You are looking at the following cast sequence:

  1. Tiger Palm

  2. Tiger Palm

  3. Thunder Focus Tea

  4. Way of the Crane (Start of Buff)

  5. Rising Sun Kick

  6. Tiger Palm

  7. Rising Sun Kick

  8. Blackout Kick

This initial rotation ends up being the most efficient as it gets up your Secret Infusion buff, from Thunder Focus Tea -> Rising Sun Kick. It also efficiently uses the GCD between Rising Sun Kicks to cap stacks of Teachings of the Monastery, and ends the initial opening with a full 4 Blackout Kicks to maximize your Rising Sun Kick reset potential.

From here your rotation can diverge into two thought processes. One, Tiger Palm 3 times, then Blackout Kick, or alternate Tiger Palms with Blackout Kicks to fish for early Rising Sun Kick resets. Below is the analysis of both, please note the following stat values were used in the analysis:

  • Assumed 16% Haste for all of the calculations. This allows for a natural reset of Rising Sun Kick on the final GCD of Way of the Crane.
  • Assumed 2 stacks of Secret Infusion @ 420 item level for the buffed damage values.

Thanks for Peak of Serenity Discord user Ashbourne for putting together the base spreadsheet. Below are the two main rotational differences we explored, and the probability of each occurring:

As you can see the damage values are very close between the two rotations, but the reset probability allows the top 3 Tiger Palms -> Blackout Kick to generally be more consistent with damage. If you were able to pull some of the <5% probability reset combinations with the alternating Tiger Palm -> Blackout Kick rotation, it would be a theoretical damage and thus healing increase.

The reset consistency and damage provided by the Tiger Palm three times into Blackout Kick make it a clear choice for the majority of situations.

For a view of the details behind the above screenshot, please check out the sheet here.

Haste Breakpoints​

This was mentioned above in the assumptions sections, but there are 2 key haste breakpoints with Way of the Crane. The details are below:

  • ~11% Haste - This initial breakpoint allows for an additional GCD under Way of the Crane. This is a key breakpoint and generally in current raid gear should be no issue to hit
  • ~16% Haste - This is the second breakpoint that allows for a natural reset of Rising Sun Kick during the final GCD of Way of the Crane. This one may be a bit more difficult to reach, but does provide a guarantee of 3 Rising Sun Kicks in a single Way of the Crane.

Final Thoughts​

Way of the Crane is a very cool ability and gives Mistweaver something it has been lacking for 2 expansions now, an actual cooldown that requires some forward planning and thought. It also brings back to PvE the old Fistweaving style that has also been absent for an expansion or two now. The ability does come with a large mana cost, so on top of adding in a DPS rotations, there is also the additional mana management that needs to be taken into consideration. Between usages you will want to conserve to limit your mana usage to ensure you have enough mana to finish the fight.

As for the rotation, the standard Tiger Palm three times into Blackout Kick provides the most consistent damage. While alternating Tiger Palm with Blackout Kick has the chance to do more damage and therefore more healing, the probability is low enough that it won’t result in consistency.

TL;DR / Question and Answers​

This section will be dedicated to some quick Q&A and summary information. I will add additional questions from the comments or feedback to the list as time goes on.

When do you use Conflict and Strife as a Major Essence?​

You will use the essence any time you can consistently hit something for the duration of the buff, while healing is needed.

What fights would you use Way of the Crane on in Azshara’s Eternal Palace?​

Currently, every fight is a candidate for using Way of the Crane. I will say the first boss, Abyssal Commander Sivara is a weak candidate and you will probably swap it out on progression.

What is the optimal rotation and setup when using Way of the Crane?​

Read above . . . Just kidding.

  1. Start with 2 stacks of Teachings of the Monastery and Thunder Focus Tea and Rising Sun Kick off cooldown.
  2. TFT -> WotC -> RSK -> TP -> RSK -> BOK as your opener
  3. 3x TP -> BoK, weaving RSKs in with resets
Do you want to always use Way of the Crane with Mana Tea?​

No. If you need to chain Mana Tea into Way of the Crane you can, but that is a lot of healing, that is generally not needed in the current raid. You are better off using Mana Tea between Way of the Crane usages to conserve mana during those times.

Does all damage contribute to Way of the Crane healing?​

No, only physical damage contributes.

What minor essences do you want to use with Way of the Crane?​

Memory of the Lucid Dream or Ever Rising Tide would be the two main ones. With Lucid Dream being your first chose.

What talents do you use with Way of the Crane?​

Your talent sections won’t change when using Way of the Crane. Way of the Crane does not make Rising Mist stronger, it's a trap. DO NOT SPEC RISING MIST!

If you like this and the other content provided here on PeakofSerenity by myself and other Monks, consider supporting us through Patreon or Paypal. If you have any questions, leave a comment below or join us on the Monk discord channel, PeakofSerenity.

Staggering Patch 8.2, Brewmaster Edition

After a very long wait, it's finally time to discuss Battle for Azeroth patch 8.2: Tides of Vengeance. Being the midway point for the expansion, Tides of Vengeance is bringing some sizable chunks of content. This includes: two new zones with catchup gear, a new raid, a new mega-sized dungeon, a new mythic plus seasonal affix, the continuation of the war campaign, another "tier" of profession crafts, Tauren and Gnome heritage armor, a mount equipment slot, and a new development with the Heart of Azeroth in the form of an active ability for almost every specialization! For Brewmasters in particular, this includes a new way to convert Purifying Brew into damage through access to Hot Trub in PvE!


Brewmaster Changes​

For the most part, there isn't a lot of class balancing in patch 8.2. Rather than tweaking class abilities, with a few exceptions, a lot of the character tuning this time around is being handled by the changes to the Heart of Azeroth--more on that later--and gear. What few changes we have received directly are listed below.

General​

  • Bugfix: Summon Black Ox Statue (Dave/statue) will no longer default to totem slot #1 on the back end. This fixes a somewhat rare bug where players using the talent Invoke Niuzao, the Black Ox (Angry Dave) would despawn their Angry Dave if they placed a statue while it was active. The side effect of this change is that you can no longer just macro /canceltotemslot1 to despawn a Black Ox Statue you've placed; instead you will have to right click the totem or risk changing your macro to cancel all totem slots and possibly despawn Angry Dave if he's active.
  • The power of damage and healing effects on Battle of Azeroth items now increases more per item level. This includes weapon, trinket, and armor effects, but does not include azerite traits.

Abilities/Talents​

  • The honor talent Hot Trub now will split its damage evenly among all targets hit.
  • Hot Trub now only deals 20% of purified Stagger as damage (was 30%).
  • Double Barrel now increases the damage of your next Keg Smash by 50% (was 15%).

A raid-level azerite item in Tides of Vengeance showing its heart requirements

This helmet from The Eternal Palace on mythic only requires Heart of Azeroth level 41 to unlock all of its traits.

Azerite​

  • The Heart of Azeroth now caps at level 70
  • Pieces of azerite armor obtained in patch 8.2 have the same requirements for their traits as patch 8.1 items. The final node to add 5 item levels to a piece does require higher heart levels, capping out at 65 for mythic-level shoulders.
  • Most sources of azerite have been increased, including island expeditions, emissaries, mythic plus, and PvP.
  • Paragon reputation caches now award their azerite on quest turn-in, not when opening the box.
  • Patch 8.2's new raid, The Eternal Palace, contains three new azerite traits: Loyal to the End, Arcane Heart, and Undulating Tides. Azerite armor from the new mega dungeon Operation: Mechagon has one new trait: Clockwork Heart. Our Azerite Trait guide will be updated soon enough with more info on these.

A Change of Heart​

Feature-wise, one of the key pieces of content to be found in Tides of Vengeance is a new and improved system with the Heart of Azeroth. Through the efforts of Magni and MOTHER, a possible solution to heal the world now exists. The apparent solution is a forge for the Heart of Azeroth, created to enable players to socket in essences found around Azeroth. These essences each provide powerful major and minor effects. Once unlocked, players can have one major essence effect (along with its minor effect), plus two more minor effects at heart levels 55 and 65. A rested area allows one to freely swap between unlocked essences, along with Tomes of the Quiet Mind. What's more, the essences also come in multiple ranks that add additional effects to both types of power. There is even a fourth, legendary level of each essence that will alter their major effect appearance for the truly dedicated to show off! However, a number of these essences and the powers they grant will be unavailable until July 9th/10th when season 3 starts. But, on patch day, you will receive your first essence in the form of a Petrified Ebony Scale.

The new Essence Interface for the Heart of Azeroth in Patch 8.2, Tides of Vengeance

The two bonus minor slots unlock at level 55 and 65. The diamonds along the way are each 3% extra stamina via

You can expect an article here on Peak complete with math to break down precisely when to use each essence by the time The Eternal Palace opens, so keep your eyes peeled! Until then, below is a list of what content to focus on to obtain each essence as a Brewmaster. Note that the in-game interface tells you where to obtain everything when moused over. These are also only their rank 1 tooltips.

Essence Sources​

Deeper Thoughts​

Squishing Bugs​

So without discussing the new raid, dungeon, affix, zones, or profession tweaks in Tides of Vengeance, what is there to think about in class changes? For starters, the bugfix involving Summon Black Ox Statue and Invoke Niuzao, the Black Ox is the result of how a new azerite essence interacts. Vision of Perfection's major effect is a chance to cast Invoke Niuzao, the Black Ox even if you aren't talented into it. As a result, the despawn bug would potentially happen more often now than ever before. It has actually been around since at least patch 8.0, and may have existed even in Legion! That's how rarely seen this bug was. But, as a fun story about why we have the public test realm instead of only hotfixes, the initial fix for this error allowed players to summon up to five Black Ox Statues, shown below. This won't be the case on the live realms in Tides of Vengeance, but what the fix does mean is that you cannot easily macro a way to despawn Dave anymore, as previously discussed.

A Tides of Vengeance PTR bug where one player could summon up to five Black Ox Statues at a time

This is one reason why PTR exists.

Hot Trub​

Next, the Hot Trub nerfs. This potent pvp passive has really only seen nerfs since its initial release in patch 7.0, and with good reason: it allows a Brewmaster's Purifying Brew to deal damage based on the amount purified. Before some of its Legion nerfs, a Brewmaster could almost solo an entire raid of players with a couple of well-timed Purifying Brews, as the character Pharmacist demonstrated back in 7.0.

Watch the raid frames.

Of course, until Tides of Vengeance, this power was restricted to PvP...but soon players will be able to use it in PvE with the help of the azerite essence Conflict and Strife. What this all means for Brewmaster damage as a whole more or less requires an entire Zen Meditation, unfortunately. Needless to say, without the damage splitting in aoe, we would have been more ridiculous than Protection Warriors who also received nerfs this patch! For now, expect to see plenty of Brewmasters using the Conflict and Strife essence for damage at the start of season 3 until we puzzle out how much damage it's actually providing compared to other options.

Gear Scaling​

A patch 8.1.5 item tooltip to demonstrate patch 8.2&#39;s scaling buff

An item level 425 Diamond-Laced Refracting Prism (with socket) tooltip in patch 8.1.5.

A trinket tooltip in patch 8.2, Tides of Vengeance, demonstrating a scaling buff

The same Prism's tooltip in patch 8.2.

Finally, let's discuss the implications of the scaling buff to all non-azerite gear with extra effects coming in Patch 8.2. This change may end up being more significant than even the essence system when it comes to the raw power increase given to players. What makes it especially noteworthy is that these buffs are greater at higher item levels! For example, using a 425 Diamond-Laced Refracting Prism for comparison, one can see that it is a buff of approximately 61% in its effect strength (before accounting for Celestial Fortune's interaction with absorbs). But, if that prism was only item level 415, the level of buff would instead be ~41%. An amount that is still significant, but definitely not as massive. If this trend continues into the item levels offered in The Eternal Palace raid, then it is entirely possible that an item with a strong effect could be worth sacrificing a LOT of stats--and therefore item levels--to equip instead. Suddenly all that gear from mythic Crucible of Storms (Trident of Deep Ocean) may be worthwhile after all...but hopefully not.


The Takeaway​

So, is it worth it to come back to Battle for Azeroth to try out Tides of Vengeance? Honestly, until season 3 starts on July 9th/10th, there's not much there to entice you if you've already moved on to something else. The main pieces of content available on patch day will be a few essences here and there, some story quests/rares in Mechagon and Nazjatar, new profession materials to farm, heritage armor for some, and a couple of new island expedition maps. Otherwise, it's back to the same old ap/rep grind, albeit with some new world quests and pet battles. That being said, players are unlocking flying this patch if they earn Battle for Azeroth Pathfinder: Part Two. Overall, if you aren't intending to raid in The Eternal Palace or want to see the megadungeon Operation: Mechagon, there probably won't be enough content to sustain you. If you are though, you may want to hop back in and see how things go for the next month or two. You may end up content with the content after all.

Tauren and Gnome heritage armor coming in patch 8.2, Tides of Vengeance.

Some would say transmog is the true endgame anyway.

If you like this and the other content provided here on PeakofSerenity by myself and other Monks, consider supporting us through Patreon or Paypal. If you have any questions, leave a comment below or join us on the Monk discord channel, PeakofSerenity.